Blight / Death Aura / Scorching Ray pvp damage is too high
Disclaimer: I understand how pathetic this thread is, but perhaps developers need some sort of formal request to start doing their job, so there you are:
Blight, Death Aura chaos damage is too high as for current avg. player eHP level. Having 75%(96%) chaos resistance, 7700 eHP, 5 uses of instant flask (3158 eHP per use) I expecting being able to survive 20 stacks of 4.75 sec duration Blight but no, once my character got 5-8 stacks of 5l lvl 22 Blight it has no chance to stay alive before the debuff expire. I think it's a bit too much. 23490+ unavoidable pvp damage in 5 seconds, are you serious? Blight pvp damage outclass any chaos-based skill in the game. Please consider to add T constant to Blight/Death Aura different from default 30. 8-stages Scorching Ray (on lvl85 cheaply geared character) deals over 5k pvp degen/sec That is still unmanageable unless you have 20+ uses of 'flask of Dousing'. Please consider to reduce SR pvp damage. Since it's stackable debuff I'd suggest set T equal to the skill cast rate. Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9 on Aug 27, 2017, 8:16:14 AM Last bumped on Sep 7, 2017, 4:42:24 AM
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give up already, the game is shit
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
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SR hurts more than in 2.6 on my tank character, they supposed to reduce it's damage, not increase it.
IGN: Márkusz
My builds: thread/1600072 ( •_•)>⌐■-■ (⌐■_■) | |
Forum pvp
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" Scorchign ray already have T value. The Holy Bible
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