Please update premade PvP Characters

A lot of people are complaining about the needed level of gear in LLD and while I think that is true to some extent it is not always the case. You don't need gear as good as your opponent to beat them. Despite what people are saying there is quite a bit of skill involved, including things like knowledge of game mechanics, twitch reactions offensively, defensively and for potions, and potion management. All this gets overshadowed because when it comes to LLD in both standard and hardcore there are a small number of haves and a whole lot of have nots and the difference is way to large to overcome with skill.

There are probably lots of people with currency that could make decent LLD characters but they see the current state of PvP and think things like, "well I can afford really good gear but I can't afford perfect gear so I can't compete", or "it takes too much effect to obtain really good LLD gear". Thus we get only a small number of people playing. If we started players off with better gear it would give a lot more people incentive to play and maybe start investing in PvP characters. It would also make it more fun for players with decked out characters because then every match could be at least somewhat competitive and we would get to play against more people.

So I'm going to use the premade shadow character as an example. The character is a frenzy character, the main attack is frenzy, added cold, power charge on crit. So first off this isn't even a skill used by any melee character unless maybe you could use it in a Quill Rain weapon swap. The premade characters need to reflect builds in the current meta. Next all the gear is crap, everything is blue. The daggers have less than 1/3 the damage of a top tier dagger and they also have no increased crit chance and no increased attack speed. The characters are also not even close to capped resistances. They also only have one 3 link and one 2 link and everything else isn't linked. The nice thing that GGG has done is they have added the cannot be traded or modified tag so these characters can literally be given anything and that won't effect the PvE economy. So what should this premade look like?

Head: Goldwyrm
Why: To Cap resistances and has obvious upgrades (rares with life and resistances/defence)

Weapon: Rare dagger with T1 increased phys roll, T1 added phys roll and T1 local crit roll
Why: A good dagger with okay DPS and crit, can be upgraded by getting a dagger with similar stats and a hybrid phys roll, attack speed roll or better yet both. Make sure it is 20% quality unlike the premade's daggers now lol...

Shield: Crest of Perandus
Why: Everyone uses this shield so just give it to everyone. It can be updated with a better rolled one, a legacy one or a corrupted one.

Armor: Tabula Rasa
Why: Give people links! Can be updated to a 5 or 6 link armor with some stats.

Gloves: Maligaro's Virtuosity
Why: A good choice for most crit builds so just give it to them. Can be upgraded with a better roll or a corrupted version.

Boots: A rare with 15% increased move speed, life, and maybe a resistance if needed.
Why: Okay stats to start off with but can be easily upgraded to a rare with more move speed or life.

Rings: Rare rings with life, added phys, and needed resistances. Maybe give one of them an Elreon mod.
Why: Good rings but can upgraded with more crit chance, attack speed, life, or added phys.

Amulet: A rare with life, crit chance, and needed resistances.
Why: Okay amulet but can upgraded with a number of different things.

Belt: Meginord's Girdle
Why: Everyone uses this so just give it to them. Can be upgraded with better rolls or a corrupted version.

Boot swap: Wanderlust (make sure when swaping they still have 75% cold resistance)
Why: All characters need a way to be immune from freeze.

Amulet swap: Eye of Chayula
Why: All characters need a way to be immune from stun, give it to them!

Potions: I like that the potions they are given now with only 1 mod but also add a granite flask.
Why: Why not!

Gems: Give them some quality gems! Maybe the main skill gems can have 10q.
Why: Quality gems are important but if they're only 10q they can still easily be upgraded.

Make sure all items are linked with quality and the colors of the sockets are sane. The characters should also be capped resistances when not using the gear swaps.

Ranger - melee knockback on qs flask ;D

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