The Easiest way to improve and balance PVP is to rework Leo

Here are my suggestion to help PVP by altering Leo:



-Have leo sell every unique in the game, make them cost favor instead of curency. Put the word "Gladiator" in front of them all and make their color purple instead of rust. Make these items only usable on PVP characters. By lvl 7 Leo would sell all uniques, at lvl 1 he would sell fairly basic uniques.

- Have leo's crafting bench only work on white items. Using it on a white item will add the word "Gladiator in front" and change it from white to purple. Have it include all the popular LLD and HLD mods, i.e. "Spell damage, life, res all" etc. Make it cost only favor. Only PVP characters can use these items.
- A lvl 1 leo can put up to 1 mod on a white item. A lvl 2 leo can put up to 2 mods on a white item, etc etc.

-Have leo sell pre leveled gems (lvl 20 and whatever level is max for 28). Have two different prices, one for 20 qual and one for 0 qual. Make these gems have the word "Gladiator" in front of their name, purple text, and only usable on PvP toons.

- For 3v3 randomize each of the teams after each match. Have rewards be based on how many you win.
"
Crowcide wrote:


-Have leo sell every unique in the game, make them cost favor instead of curency.


That would just make it so that those that already win a lot gets an additional boost making them even more dominant winning even more. Allowing them to get anything from Leo while new players cant afford anything, while also have a really hard time gaining favour from pvp as they will be competing with ppl that already won and have all the favour they need.

I can not understand why anyone would want that for pvp. The current system where pvp can be seen as an optional end game is imo the only "fair" pvp system for a game like this. I personally really dislike pvp systems with gear progression from playing pvp. PvP should be a competition not a progression like PvE is.
Last edited by Grildrak on Dec 28, 2014, 5:12:25 AM
"
Grildrak wrote:
I personally really dislike pvp systems with gear progression from playing pvp. PvP should be a competition not a progression like PvE is.

This. Don't turn this into a WoW PvP grind game. The introduction of dailies was bad enough.
Character archive: view-thread/963707
HC: 96 RIP
SC: 95 97 96 100 95 96 97 98 95 97
3.26: tbd

Report Forum Post

Report Account:

Report Type

Additional Info