Cool Down/Damage Nerf and Future Balance Changes

Looks like a long awaited change on the cool downs for traps and flicker. Also damage nerf on traps. Probably not enough that most people had hoped for but it's a good start.

Edited for relevant info about pvp.

"The balance changes related to cooldowns have been made as the first steps towards the PvP balance we're working on for 1.0.0 as well as upcoming new Trap skills for 0.11.6.

Cooldowns have been changed significantly in this patch. This may affect your character if you're using multiple copies of the same skill gem.

Different instances of the same skill now share the same cooldown, except in the case that the cooldown is overridden by a support (for example, the Trap support). Note that this means that skills supported by the Trap support gem cannot be bypassed by charges when they normally would be able to be.

Bear Trap's damage has been increased at lower levels and reduced at higher levels. It has been increased by 15% at level one and reduced by 20% at level 15.

Fire Trap's on-hit damage has been reduced at high levels (20% at Level 15). The damage of Fire Trap's burning ground has been increased by 50%.

Fire Trap's on-hit damage has been reduced at high levels (20% at Level 15). The damage of Fire Trap's burning ground has been increased by 50%.

The cooldown times of traps (except for Conversion trap and the Trap support gem) have been lowered to four seconds."
IGN: _Firebitch
whats wrong with flicker?

it wasnt the strongest pvp build out there.

1 molten shell beats any flicker striker, phys dmg.
[Removed by Support]
"
Anthian wrote:
whats wrong with flicker?

it wasnt the strongest pvp build out there.

1 molten shell beats any flicker striker, phys dmg.


I agree. It's pretty strong against non caster builds though that can't get high enough molten damage.
IGN: _Firebitch
"
Anthian wrote:
whats wrong with flicker?

it wasnt the strongest pvp build out there.

1 molten shell beats any flicker striker, phys dmg.


Molten is very poorly designed for PvP but without it flicker strike would just win almost every match against caster. It is kinda hard to aim slow moving fireballs at someone that could instantly teleport behind you. And add multistrike to that..

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