Race Idea: Dream Venture
I've played several Descent races and I have to say that I love them. However, just getting a few points in the season thingy seem a little disappointing to me, so it got me thinking. Eventually I came up with the following idea for a new kind of race:
Dream Venture Concept: The idea of this race is to get as far as you can in a Descent like environment but rather than go as far until you die while not losing anything in the end, here you have to decide if you want to continue further or if you are happy with the result and don't want to risk losing what you gained. Mechanics: In the Dream Venture, you play a new hardcore character, pretty much like Descent. There will be bosses on every level and chests in the first few levels. If you die, the game is over. However, you have the option to visit one of the shrines that appear every second level and opt to end the race for yourself without dying. If you do so, you can bring a few of the collected items that you found to your normal league. This is done by placing these items in the shrine (maybe a 4x4 area inventory) before using it to "awake". There are of course several limitations and rules to this: - it takes 10 seconds to channel the awakening, if you do anything or take damage, the channeling is cancelled - logging out does not count as waking up, the ingame world continues and if you do not log in again and use a shrine, your items will be lost when the race ends - This event is held once per week, every race gets a special name and every player can participate only once in each race, so make it count - Races last three hours, if you do not use the awakening shrine before the race ends, you will not gain any items - Naturally you don't get any items if you die, even if you placed some items in a shrine before - All items gained through this will be marked as "dreamwoven". These items cannot be traded with other people or dropped on the ground. It does, however add an extra 10% quality bonus to the items (8% for skill gems), if applicable - Only one shrine can hold items, and thus be activated (you must place at least one item into it to start the awakening process). All other shrines in other levels will be deactivated if one is activated - As the character gains levels of experiences and time goes on, his IIQ and IIR will increase: 1% per level, 1% per 5 minutes played - Monster will also get stronger in time, for every 4 minutes passed, monsters gain 3% life, 1% to elemental resistance and 2% damage increase - magical, rare and unique monsters should get even more Explanation: With the marking and making items untradeable, the rewards in this race will stay with the player only, making sure the trading in the normal leagues does not get flodded with cheap new items while the additional quality makes it attractive to actually do it. And since most players will only get lower level items, it won't affect the endgame as much. The longer you stay and continue your adventures, the better the rewards may be, but it will also be increasingly more challenging and dying is always a danger after an hour or two. Background: Last time I played Descent, I found an awesome sword that allowed me to slice through monsters like butter and I really wanted to keep it, but of course I could not. And while I love the Descent concept, this was a bit disappointing. Then I remembered that this isn't really all that new anyways, in the old JRPGs of Lufia, there was a similar thing, a kind of minigame, where you would descent into a near endless series of random dungeons with your characters, but unequipped and at level 1 at the start. You would find spells, equipment, potions etc in the dungeon as you progress and there were certain places you could use to get back into the real game, taking some special items that you found with you. And so why not give this a try in PoE? Olive?
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