Latest Patch Makes Short Races too Easy

With the latest nerf in monster damage, standard 1 hour races (possibly others) have become too easy.

Example: as a mara I can just stand there and tank Haildrake and several adds with no coral ring or medium flask and then not even drop below half. Before this patch, such a circumstance was not possible. The fight consisted of constant dancing around and killing adds before haildrake (at least for me, I'm no pro). Now there doesn't seem to be that challenge. Even walking through mudflats is a breeze now. No coral ring and get hit by 5+ rhoas...no big deal. I know everything evens out once we get to late game, but for early racing there has been a (unintentional?) nerf in difficulty.
Last edited by Bairemuth#5203 on Jun 6, 2013, 2:19:49 AM
The BLAMT race was super easy, right? :D
When was the normal race hard?
Btw from patch notes:
Monster life has been increased in early levels and decreased in later levels.
"
Monster life has been increased in early levels and decreased in later levels.


Yeah that made me wonder why I needed so long to kill certain mobs on BLAMT.

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