Early fdb 0.5 Spirit Walker lvl 95 SSF like

Hi there ggg,

the start of 0.5 was very smoth. Predownload 24h, then update 3h before. Right on time into the queue. game start. Luxury class.

League quest line was smooth and sometimes amusingly entertaining. Same as Amazon voice lines. Played twister & whirlwind, no struggle. (power may be a little bit overtuned). Then go for taimed beast Act2-Act3. Some kind of gradual transition hybrid. Tamed the bosses you allowed. Some of them you change the beast tag. Like bremblegast, geonor, and so on. I am sure you have your reason there for. Maybe in future you can bring some more bosses to "beast" / "tameable". But first maybe you can show some love to the one s we already have. I cab imagine it is not your priority until 1.0. Please do not forget them and invest some resources after 1.0.

As we progressed into the endgame, I tried and played various bosses. What I like most crow bell, Big white shark and the skorpion stinger. I saw that the monkey headcrusher is the meta so i avoid him. I switched multible times. Now depper in the endgame i feel forced to play the monkey. Not because of his superior damage or The way he moves and attacks—which is also far superior to that of the other beasts.

Monkey-Headcrusher:

It is because he doesn t bug/ get stuck/disapear. Monkey is reliable and consistant, stay close to the player. + his damage. I suggest adjusting his damage output, by lower his critical bonus to 100%. His advantage is the hight critical chance. That can stay, It suits his style.

very god movement. stay at player. fits all maps and situations. no! bugs.

Big white shark

very very fun, love the style. movement and attacks are fun. His his specialty is bleed. This need a buff to catch up with the other ones.
movement problems in maps with narrow corridors. He always jumps. going crazy. sometimes he disapear. I know its kind of his mechanik, and that is cool. WHen he swims in the ground and came out on encounter an enemy. But sometimes he get realy lost/disapear.

Skorpion ("The stinger" Trial of shekemas boos/interlude boss

very very fun, love the style. nice sound when attacking. unfortunately he jumps on walls and stay there whe he attacks. He gets very often stuck into objects on the map. And in boss fights he seems to get on top of the arena. after the fight he falls down from the invisible ceiling. His specialisation, poison can be buffed altough to catch up with the monkey / a kind of okayisch damage. He weorks fine in wide open maps. Buildings, walls, rocks, treees ... there he get stuck.

crow bell

like it a lot, looks realy cool. god attacks. Her life falls of in the endgame, maybe buff it there to keep her into the game.

Devourerv, act 1 mudburrow

did not try it a lot. seems clunky while moving over maps.


endgame

Love the story. interludes. And endgame so far. It is a lot! And i dont know what to do first because everything seems important and is needed. Thats god. the progress is consistant all over the journey. from the beach to endless it seems. always something to improve, to chase, to defeat, to look forward for.



Maybe you can do better here:

1. breachstones. I was realy confused. How to get from splitter to stone. long complicated way.

2. give me a choice which ques i want to see at the right side of the screen. there are so much.

3. Probably my mistake or stupidity. But what about pick up currency and all the little stuff (essenzes, rune s, ...) and put it direkt into the stash not into the inventory from player. Have to spend a lot of time in town. first discover/sell/dismantle/store gear. store currency stuff. go into new map. I want to run 5 maps in a row and then town time.

4. Map device! It is so close together with all the portals open. espacialy when play minion/companion. It s difficult, fiddly, painstaking work. To hit the map device on controller.
Solution maybe. Give us the option to scale the radius of the map dvice. Like the distance from the portals. it s clunky af. and we portal back to the finished map instead of putting a new waystone in. Please help there.

Overall the controller works very very solid on the game. It is huge what you doing there. Luxury class over all. even in the menu and stuff. I don't know anyone who handles a game like this—which is complex and involves a lot of clicking and maneuvering—as well as you guys do. Outstanding. We love and greatly appreciate what you are achieving in this field.

Overall, love the game, love devolpment since 0.1 have a lot of play time in 0.5 and enjoy it a lot! Love how fast you roll out the hotfixes and pathces for 0.5 Great performance! thank you

XBOX series X

edit: sorry for bad text edit. cant fix it.

And we love the Chalenge & reward stuff. Its really the goal to push the statue to full growth and show in the hideout to remeber this 0.5 league. The armour looks awseome and its great to make progres, step by step.
Last edited by SonneAlarm09793#8601 on Jun 5, 2026, 6:03:02 PM
Last bumped on Jun 5, 2026, 12:33:26 PM

Report Forum Post

Report Account:

Report Type

Additional Info