Second Vaal Beacon spawns an un-interactable portal. (Bug Report #680,790,781)

This was the first time I'd encountered multiple Vaal Beacons within the same map. Apparently this behavior is supposed to happen.

However, what shouldn't have happened is that both created a portal to the Vaal Ruins, but only the first to do so was interactable. The second one had no indication, collision, or ability to be interacted with.

I'm not sure whether the intended behavior was to only spawn one portal, or to have all portals functional, but either way that's not what happened.

  • Bug Report ID: #680,790,781

  • Reproduction: Open a map with more than one Vaal Beacon. Activate the beacons but do not enter the Vaal Ruins. This was not a Vaal City zone (e.g, with forced Vaal Beacons) so this was a purely random occurrence. Worth noting that I had not yet reached the Vaal Temple on the Atlas. Likewise, I had run the temple before, once. At this point I believe I had well beyond the 6 beacon crystals needed to run another Temple.

  • Screenshot: Attached is a screenshot showing the second, unusable portal to the Vaal Ruins. On the minimap overlay, you can also see the market for the first, usable portal.

Screencap
My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
Last bumped on Jun 2, 2026, 5:54:35 PM

Report Forum Post

Report Account:

Report Type

Additional Info