"Always Attack Without Moving" still moves at the start of sprinting.
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The problem seems to be around the transition from dodge/dash to sprint, or just the beginning of sprint really.
There seems to be a grace period where the character is still running before actually using the pressed skill. Example: - I can do ~1 full circle or sometimes even more (using wasd) before my character commits to casting or using the recently pressed or already held skill. Currently, if the skill was pressed: - after dash and a bit of sprinting - it's fine, - right after sprinting started - "always attack without moving" is seemingly ignored until the character moves quite a bit. Personally, this is against what I would expect, which is instantly casting it after dodge has ended, regardless if Sprint is still being held or not. Example video with keyboard overlay: https://youtu.be/bKuYnnxYtLM Last edited by martin1131#6693 on Jun 2, 2026, 1:38:08 PM Last bumped on Jun 2, 2026, 1:37:54 PM
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