Why I still not going to change "Not recommended" on Steam

There are few things that drive me nuts...
- So many one-shot mechanics. Game discourages you from playing risky. Hate it. Really really hate it.
- Maps with ice patches, temporal chains. This game feels snail-paced to begin with... this makes it even more snail-y.
- Must use combo mechanics. I am OK for bosses... but I dont think it should be way of playing map
- Instability. Game often hangs in middle of fight... restart fortunately works
- Ping. map with many monsters (like abyss infested) ping goes from 25 to 200+
- Portals across device so big/close that half time you click on portal when trying to open new map
- Last drop.... map within Abyss line... cleared abyss. dies on boss.... map stuck in "clear all abysses'. zero monsters.... nothing on map...


Positive:
- New expedition is a massive improvement
-


Resume: Unfortunately, it is still "Path of Vision" for me... not "Path of Exile"
Last edited by _Scaramouche_#5516 on Jun 1, 2026, 11:05:39 PM
Last bumped on Jun 2, 2026, 5:28:49 PM
If it helps, most of this list is things that can easily be worked out over time and likely will be worked out.

For me, my issues with the game are in their choices. Not bugs or issues that get worked out over time, but clearly the chef in the kitchen has some blindspots which are incredibly problematic. I'll give a few minor examples of what I'm thinking of.

- The nerf warrior meme is only a thing because they keep saying they are buffing armour, or the left side, but then when you see what they give, it's less than what you can get on the right side of the tree as an equivalent, but also comes with a downside of slower attack or movement speed for example. Every other class just gets an equal or better buff with no downside.

- They had the channelling bug in the game for over a year, but only fixed it when Jung was showcasing it on a non-caster. Maybe it took them this long to fix it, but it got fixed within a day, when it's not as if it was a 'secret bug'.

- They nerfed magma barrier, an already bad skill, but buffed some of the ranged stuff.

-
For this:
"Portals across device so big/close that half time you click on portal when trying to open new map"

Try rotating in edit mode your portals so the they are at 45 degree angles and your mouse easily goes in between them.

As for 'must use combo mechanics' that's not the case. I'm playing a one button build, there's tons of those. There's tons of 2 button builds.
Last edited by Teleadan#4469 on Jun 1, 2026, 11:50:12 PM
Thank you. Will try rotating portal. Maybe that will remove one HUGE annoying thing.


I think everyone will probably say what they like and what they not. I guess for me... this is still a masochist experience. You balancing between love/hate... and you getting frustrated that you cannot love this thing yet (0.1)... and yet (0.2)... and yet...(0.5).

I clocked 520 hours in POE2. So it is definitely a "they cried, they were getting pins and punctures, but they kept eating cactus"
For me my steam review will remain "Not Recommanded".

- campaign is still a slog to progress ..it's too long, maps have horrible layout and are too big, no movement speed

- combos suck and keep you in place, some combos like parry-dissengage actually move you backwards making traversing campaign even longer

- wasd is pointless if casting skills slow you down 99% and you obliterated all movement speed penalty nodes from the tree

- sprint is a bandaid that makes the game frustrating to play, everyone is using it to run from pack to pack and instead of walking and attacking gameplay becomes attack dodgeroll run interrupt attack dodgeroll run interrupt attack ...feels super clunky

- combos make me want to unninstall the game, i had zero hype to play any build this league because all combos are just unfun clunky gameplay, i'm actually playing pure basic attacks this league (i wish i was kidding)

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