[BUG: report] DXC: Shader compiled with errors:
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System: window 11
CPU : AMD Ryzen 5 8500G GPU : RX 9060 XT (16GB) RAM : 32 GB After finish The Halani Gates and warp to Caravan, the game crashed. The log shows below. 2026/06/01 18:58:16 16758718 bcc076a1 [CRIT Client 19028] [DXC] Shader compiled with errors: base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:43:2: error: invalid preprocessing directive #defile SAMPLE_TEX2DLOD( tex, sampler, uvw ) tex.SampleLevel(sampler, (uvw).xy, (uvw).w ) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:576:10: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' return SAMPLE_TEX2DLOD_BINDLESS( heightmap_sampler, SamplerLinearWrap, float4((subscene_pos.xy - heightmap_world_pos) / heightmap_world_size.xy + float2(0.5f, 0.5f) / heightmap_tex_size.xy, 0.0f, mipLevel) ); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:590:18: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' float4 color = SAMPLE_TEX2DLOD_BINDLESS( burn_sampler, SamplerLinearWrap, float4((sample_pos.xy - heightmap_world_pos) / heightmap_world_size.xy + float2(0.5f, 0.5f) / float2(burn_tex_size.xy), 0.0f, -0.5f) ); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:602:10: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' return SAMPLE_TEX2DLOD_BINDLESS( flowmap_tex_sampler, SamplerLinearWrap, surface_pos); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:613:10: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' return SAMPLE_TEX2DLOD_BINDLESS( guiding_fog_tex_sampler, SamplerLinearWrap, surface_pos); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:631:10: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' return SAMPLE_TEX2DLOD_BINDLESS( blight_sampler, SamplerLinearWrap, float4(world_planar_pos.xy / heightmap_world_size.xy + float2(0.5f, 0.5f) / blight_tex_size.xy, 0.0f, -0.5f) ); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1294:13: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' float4 s = SAMPLE_TEX2DLOD_BINDLESS(tex, tex_sampler, float4(uv, 0.0f, lod)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1352:14: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' s_albedo = SAMPLE_TEX2DLOD_BINDLESS(albedo_tex, tex_sampler, float4(uv1, 0.0f, lod)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1353:12: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' s_spec = SAMPLE_TEX2DLOD_BINDLESS(albedo_tex, tex_sampler, float4(uv2, 0.0f, lod)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1357:14: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' s_albedo = SAMPLE_TEX2DLOD_BINDLESS(albedo_tex, tex_sampler, float4(uv, 0.0f, lod)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1358:12: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' s_spec = SAMPLE_TEX2DLOD_BINDLESS(spec_tex, tex_sampler, float4(uv, 0.0f, lod)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1593:9: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' return SAMPLE_TEX2DLOD_BINDLESS( depth_sampler, SamplerLinearClamp, float4(screen_coord.xy * GetDownscaledFrameToDynamicScale(), 0.0f, -0.5f) ).x; ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1598:9: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' return SAMPLE_TEX2DLOD_BINDLESS( depth_sampler, SamplerPointClamp, float4(screen_coord.xy * GetDownscaledFrameToDynamicScale(), 0.0f, -0.5f) ).x; ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ In file included from base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1765: ./Shaders/Include/MaterialProbeInterpolation.hlsl:107:29: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' float4 radiance_sample = SAMPLE_TEX2DLOD_BINDLESS(cascade_atlas_tex, SamplerLinearClampNoBias, float4((atlas_texel2f + 0.5f) * inv_tex_size, 0.0f, 0.0f)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ In file included from base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1766: ./Shaders/Include/SHSampledAtlas.hlsl:44:20: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' float4 L0Rgba = SAMPLE_TEX2DLOD_BINDLESS(sh_atlas, SamplerLinearClampNoBias, float4((float2(uint2(0, 0) * cell_size) + tile_index2f + 0.5f) * inv_tex_size, 0.0f, 0.0f)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ In file included from base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1766: ./Shaders/Include/SHSampledAtlas.hlsl:45:20: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' float4 L1xRgba = SAMPLE_TEX2DLOD_BINDLESS(sh_atlas, SamplerLinearClampNoBias, float4((float2(uint2(1, 0) * cell_size) + tile_index2f + 0.5f) * inv_tex_size, 0.0f, 0.0f)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ In file included from base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1766: ./Shaders/Include/SHSampledAtlas.hlsl:46:20: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' float4 L1yRgba = SAMPLE_TEX2DLOD_BINDLESS(sh_atlas, SamplerLinearClampNoBias, float4((float2(uint2(1, 1) * cell_size) + tile_index2f + 0.5f) * inv_tex_size, 0.0f, 0.0f)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ In file included from base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1766: ./Shaders/Include/SHSampledAtlas.hlsl:47:20: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' float4 L1zRgba = SAMPLE_TEX2DLOD_BINDLESS(sh_atlas, SamplerLinearClampNoBias, float4((float2(uint2(0, 1) * cell_size) + tile_index2f + 0.5f) * inv_tex_size, 0.0f, 0.0f)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:1814:42: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' surfaceData.screenspace_shadow_value = SAMPLE_TEX2DLOD_BINDLESS(screenspace_shadowmap, SamplerLinearClamp, float4(tex_pos, 0.0f, 0.0f)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:2098:35: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' max_dist = max(max_dist, uv.z - SAMPLE_TEX2DLOD_BINDLESS(shadow_map, SamplerLinearClamp, float4(uv.xy, 0.0f, 0.0f)).x); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:2128:24: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' float4 noise_sample = SAMPLE_TEX2DLOD_BINDLESS(noise_sampler, SamplerLinearWrapNoBias, float4((light_tex_pos + float2(cloud_speed, 0.0f) * time) * freq, 0.0f, 0.0f)); ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined:2588:25: error: use of undeclared identifier 'SAMPLE_TEX2DLOD' float2 lookup_sample = SAMPLE_TEX2DLOD_BINDLESS(environment_ggx_sampler, SamplerLinearClamp, float4(lookup_coord, 0.0f, 0.0f)).rg; ^ ./Shaders/CommonDeclarations.inc:66:54: note: expanded from macro 'SAMPLE_TEX2DLOD_BINDLESS' #define SAMPLE_TEX2DLOD_BINDLESS(tex, sampler, uvw) SAMPLE_TEX2DLOD(tex, sampler, uvw) ^ 2026/06/01 18:58:16 16758718 8361876 [CRIT Client 19028] [COMPILE ERROR]: base_fixed_standalone_init_ForceAdditive_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_CUSTOM_PXL_MASK_Sphere_ChannelToChannel_Channel_LookUpColor_ChannelToChannel__pixel_inlined: [DXC] Failed to compile shader (error) 2026/06/01 18:58:17 16758859 faf1bd7e [CRIT Client 19028] [ENTITY2] [Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/buildUp.epk] Shader generation failed. (Signature: "Metadata/EngineGraphs/base.fxgraph" "Metadata/EngineGraphs/fixed.fxgraph" "Metadata/EngineGraphs/standalone_init.fxgraph" "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/handsGlow.mat" ) 2026/06/01 18:58:17 16759062 3ef23347 [INFO Client 19028] : 10 Items identified Last bumped on Jun 2, 2026, 12:23:40 AM
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