Quality Of Life PLEASE GGG !

Allow a customizable "Forced Movement" key compatible with WASD.
I have to say that WASD movement in this type of game offers a much stronger sense of immersion and connection with the main character and the game world in general. Yet, among all the games of this genre that exist, I still instinctively move with the mouse.

Why should we have to choose how to move our character when we can easily use both?

Move with WASD while also having a MOVEMENT/FORCE MOVEMENT action with the left, middle, or right mouse button, and the character will always face in the direction of the cursor. Easy!

Diablo 4 allows this even with WASD movement, so why forbid it in PoE 2?

Forcing you to choose is like depriving each movement method of an essential element of the other. I think that if we could use both simultaneously, we would achieve a higher level of control in an ARPG. PLEASE,

GG, ADD THIS ESSENTIAL OPTION TO THE SETTINGS. Thank you very much.


Allow key conflicts in the game control options.
Allow a customizable "Exit Dungeon/Instance" shortcut.
Allow Snap Tap on compatible keyboards during WASD movement.
Add a customizable "Sprint Only" shortcut in the game control options.
Instant teleportation when opening a portal with the associated key. (Instead of pressing the key and then clicking the portal)
Right-click or configurable key to sell an item with one click. (Instead of dragging and dropping)
Do not interrupt sprinting when the character encounters an obstacle. (The character remains blocked by the obstacle, but sprinting remains active, allowing movement in another direction without interruption.)

Thank you.

Permettre une touche modifiable « Mouvement forcé » compatible avec WASD
Permettre les conflits de touche dans les options de contrôle du jeu.
Permettre un raccourci modifiable « Sortir du donjon/instance ».
Autorisation du Snap Tap des claviers compatibles lors des déplacement WASD.
Ajouter un raccourci modifiable « uniquement sprinter » dans les options de contrôle du jeu.
Téléportation instantané lors de l’ouverture d’un portail avec la touche associé. (Au lieu d’appuyer sur la touche puis cliquer sur le portail)
Click droit ou touche paramétrable pour vendre un objet en un click. (Au lieu de click glisser)
Ne pas interrompre le sprint lorsque le personnage rencontre un obstacle. (Le personnage reste bloqué par l’obstacle certes, mais le sprint lui reste actif pour enchainer le déplacement vers une autre direction sans interruption)

Merci
Last bumped on May 31, 2026, 3:44:06 PM

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