Rune of kalgur UI/UX
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Very simple mechanic but very poor UI/UX. 1 click to select what you want, ok no problem but why we have to hold to start the encounter then an another click to colect the reward!
Please GGG, think UI/UX first! 1 click to choose and that's it. the encounter start automatically, and when it's finish the stone explode with your reward. Why always overcomplicate thinks, do simple, efficient and by extension allow your playerbase to have a good time! It's a game design basic UI/UX must always have the priority in a video game. Please GGG design your mechanics for the players Last bumped on May 30, 2026, 2:16:12 AM
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