Please modify the rolling/dodge mechanic.
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我认为每个角色的翻滚机制应该不同,甚至升华职业后翻滚应该得到强化,比如法师的翻滚应该是闪现一小段距离,战士可以冲刺一小段距离冲刺时获得90%的减伤,游侠则是往一个方向小跳,女巫应该化为一团迷雾移动一小段距离,武僧翻滚改为瞬间冲刺一段距离,这样才更有可玩性,要么你就删除你那蹩脚的翻滚,太恶心了
I think the dodge mechanic should be different for each character, and even further enhanced after ascending to an advanced class. For example, a mage’s roll should be a short-distance blink; a warrior could dash a short distance with 90% damage reduction during the dash; a ranger could perform a small leap in a direction; a witch should turn into a cloud of mist and move a short distance; a monk’s roll could be replaced with an instantaneous dash over a short distance. This would make the game much more enjoyable. Otherwise, just remove your clunky roll mechanic — it’s way too frustrating. Last bumped on May 27, 2026, 10:15:35 AM
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