Suggestion for Hand of Chayula to be supported by other Palm skills
|
Hi everybody.
The reason behind that idea is that players have only 9 skill slots by default. Using Hand of Chayula, Killing, Staggering, Shattering Palm, plus Mantra and Charged Staff is 6 skills already; add Wind and Ghost Dance, and you are left with only 1 slot (or 3 with two Unset Rings, it still isn't much). The change is for those players who would like to use as many skills as possible, and I don't think it would even cause balance issues. All the conditions would still be there, so using the suggested Hand of Chayula with allocated curse, mark and all palm skills, on an unharmed enemy, would only trigger the curse, mark, and Shattering Palm, while all of these are supported by only a single real support gem (Hand of Chayula is the main skill, supported by 1- curse, 2- mark, 3- Killing Palm, 4- Staggering Palm, 5- Shattering Palm, and 6- *empty*). Killing and Staggering Palm can be triggered, but you need to set enemies up for it. Plus, Martial Artists would be able to get both Power Charges AND wind projectiles from a single Hollow Focus' bell, largely reducing the need for Ailith's Chimes. I also suggest extending it to Mantra of Destruction and Charged Staff; I just didn't have the space to mention it in the title. Mantra of Destruction could similarly be supported by the Charged Staff, after allocation. Generate 8 combos to cast MoD, which grants CS stacks based on Power Charges (if any are present) and amplifies the next skill with bonus chaos damage. 1 more skill slot at the price of less support on another. What do you think? Last bumped on May 25, 2026, 4:55:54 AM
|
|








