My Controller Binding Philosophy - Quick Guide

I've been seeing a lot of posts and comments asking about controller friendly builds or general complaints about clunkiness on controller and thought I'd put together a guide for how I personally decide bindings for skills.

I use logical categories for skills and ergonomic button placement so everything feels more natural.

Core Philosophy

Triggers = Main combat skills (things you aim with the right stick)

Face buttons = Utility and setup skills

Keep A mostly free for easy looting

Mentally group skills by role rather than memorizing exact buttons

My Binding Setup

RT- > Main Skill (Primary attack / clear skill)
Most used button, always on trigger.

RB -> Secondary / Heavy Attack (Strong single target/ alternate attack/charge consuming attack)
Easy to alternate with RT.

LT + RB -> Additional Heavy / Cooldown (Big nuke, second heavy attack)
Strong skills that deserve trigger access.

LB -> Curse / Mark / Setup (Curses, Marks, Palm techniques)
Quick access before fights. Dash/teleport attacks

Y -> Utility / Placement (Frost Bomb, Tempest Bell, totems)
Situational skills.

X -> Empowerment / Buffs (Charged Staff, Barrage, infusions)
Medium frequency buffs.

A -> Empty / Loot
Keeps right thumb free for looting.

D-pad up -> Portal
Just preference

LT + D-pad left -> Hide item labels
Also preference. Combo means no accidental label hiding. Cleans up loot when scattered/broken placement.

Back Paddles -> Flasks
So I never have to take my left thumb off the movement stick.

Why This System Works

All your aim-intensive skills stay on the triggers so you can keep aiming with the right stick while attacking.

Utility skills go on face buttons since they usually don’t need precise aiming.

Leaving A free makes picking up loot way less annoying.

Back paddles for flasks let me keep moving at all times without lifting my left thumb.

Quick Tips

Always put your main/spammy skill on RT
Group similar skills together (e.g. all “big hits” or all “setup skills”).
Test bindings in combat and adjust what feels awkward.
Prioritise anything that needs cursor aiming on the triggers.
If you have more than two paddles use those for face button swaps or for additional skills instead of LT + Input.

This isn’t a “meta” setup, it’s just what feels intuitive to me. The most important thing is building categories that match how your brain works.

Hope this helps those who feel controller is clunky or unintuitive!
Last bumped on May 25, 2026, 4:01:06 AM

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