playstyle
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a lot of the games playstyles feel the same, forever,
caster, is cast from a far cast, cast, cast melee is shield wall, shield wall, shield wall, gotta throw in some tempo adjustment and situational moves to improve the game flow. for example cast, cast, cast, move in for large melee spell, ..... shal munas dark saber! and then retreat back out, same with melee and bows, then length of boss stuns ect, might be limiting the amount of things you can work in, and it is extremely op. no build spoilers to buds, a fair racing environment is critical i would highly, highly, suggest popping for the OT, and really doing the hard sit over these next months coming up to 1.0 it is as major milestone that will have some impact on the future of the game going forward, so wine glasses, and beers down John and Mark :P so right as im coming up out of the path of the traitor, im sprinting in and, then i have to stop for this portal, why doesnt she blast out, and start kranking that lever on her own like were doing some epic assault? its not a big deal, but if you can keep the players adrenaline up, and imagination cookin, thats good, and cool focus, all mastery requires is every waking second, of everyday, of the rest of your life we need Nausicaä of the Valley of the Wind, not tanuki war popoko you can't be afriad to move fast break things and make errors, dawn of the hunt sucked, BUT what if you had added a meeting stone and forced grouping? then those life totals would have been easily manageable. bonespear ---> chaos, generates shards that do chaos damage, like the spikes already do, over a period of time, W/O a spirit cost, then the player can deploy them, at anytime. what's the deal with the infernalist... like shes like hell? but arent the breadch demons the demons in POE world? and then... where are these infernals besides her puppy? I dont get it. Last edited by Worlds7778#2034 on May 24, 2026, 4:26:45 PM Last bumped on May 24, 2026, 3:44:07 PM
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