Act 4 improvements
|
Overall act 4 is awesome, but here are things that come to mind to improve:
- town has too many tiny corners that sprint gets stuck on - having to run to the captain everytime you want to go to a new island gets boring quickly. This is fine 2-3 playthroughs but god this is gonna get old after 10 playthroughs — same as above, then getting somewhere and needing to click on the little raft to go to the shore is gonna get old. I get the idea, and it’s a nice idea, but the implementation is not good enough. Too much loading, too many meaningless clicks, some of the element targeting on controller is bad, etc - area sizes are slightly too large, but this exacerbated by some of them having few checkpoints and being a maze of tiny corridors (which also is annoying for clipping sprint into environment corners) - waterjail boss: the environmental javelin should do more damage, it feels completely worthless. It should also be possible to just go around and spear him to death, even if that takes 10 spears (the walking from spear to spear times 10 seems higher than the time you want this fight to take anyhow). I did this fight on a terrible build once and the spears were just a horrible distraction from keeping my terrible DPS going 🥲 - bug where the map piece doesn’t show up in the sulphur mining area - on the rooftops area, I couldn’t Pounce over ledges, and needed to use the stairs. That seems like it should work. - the boss who throws rocks that you have to aim at his support monks: the hitbox of the walls/rock seem like they need some improving. Sometimes the rock hits ever so slightly off the icon, which feels like a hit but doesn’t register as one - unclear if this act should have an ascendancy step. Act 2 and 3 have ascendancy exercises, but I can’t recall ever seeing one in act 4. If it’s not intended to have one, that’s ok but I feel like the game currently sets an expectation that every act from act 2 onwards will have one. I think you should add some expectation management. - in town, as a druid you get invited for a beer by the blacksmith. It feels weird that there is no follow up on that, and I couldn’t find a tavern where said beer would happen. - in the delirium fight (lady going crazy), disable the pillar with flavor text during the fight. It’s super sh*t to start a voice dialogue and get stuck in a modal while you’re trying to dodge roll in the fight… - final boss fight: it’s a cool boss, but I think the dialogue and outcome of the fight are very bad: he goes crazy, we fight to the death, he’s corrupted (we kill all the corrupted so far) but we keep him alive and can un-corrupt him. Then why can’t we uncorrupt the others? I think he should just die, that would make way more sense. Plot armor is cheap and I think it drags down the (already mediocre) story significantly. If he dies, there’s some tragedy to empathize with, I think that’d be good. Last bumped on May 24, 2026, 4:46:34 AM
|
|









