I have played a lot of High Level Sekhemas , here's a list of real problems with it
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So yeah, for some reason I really like playing Sekhemas and got to the point where I am even farming Against the Darkness and expensive Relics.
Some problems I've found: There's no way to know what are 'minor' or 'major' boons/afflictions There are a couple of situations where you need to know if something is 'minor' or 'major' in order to make a proper room choice or maybe picking the right pledge or whatever. But the game lacks a way to really be able to tell which is which until you actually get it. As an example, today I gained the Boon that makes it impossible for you to get any more 'Minor' afflictions. And in one room choice I had to decide between multiple possible kinds of afflictions, knowing that some of them were not actually going to affect me. Without information in game, I resorted to google and a poe2db to make the decision. Turns out the site's information was wrong. This was almost a run killer. The next 'minor' boon you get is converted to a 'major' boon This boon sounds great. But it's misleading, because it doesn't work with Boons you buy. I initially thought the problem was that I wasn't buying the correct boons because I didn't know which of them were minor. But after experiencing this Boon a lot of times, I am nowadays pretty sure that it doesn't work when you purchase the boon. Which makes sense, but the UI needs to be updated. Sometimes Escape rooms don't actually fail? This has happened at least 3 times. For some reason I don't activate the crystals on time. There's an earthquake or something. And yet, the trial is still running. Instead of failing the room, it is kind of completed. I think this might be related to the order in which the crystals are activated. Maybe if you have already activated the "last" crystal, it doesn't matter if you can't find the other crystals? Why are Floor 4 Escape rooms so tough? Most rooms are IMO roughly the same difficulty. Escape rooms are normally the easiest, but they are more risky so it balances out. The weird thing is the fourth floor where Escape Rooms are for some reason much tougher than other rooms. And I am serious that when I am on 4th floor, I avoid escape rooms like a plague. They just consistently drain a lot more honor than anything else. 4th floor monsters are really tough and do a lot of damage, and I think that maybe the monster density in escape rooms doesn't account for the increased power of the mooks? Maybe the density could be tweaked down a notch. The "Peacemaker's drought" is insanely bad This relic takes away your defenses, this is an insane drop in maximum honor and survability unless you build both your character AND your relics REALLY specifically. And yet the reward is kind of a joke - a new Barya. Maybe if Barya were much rarer (please do not make Barya rarer), this would make a bit of sense. But I really doubt it. Even if I was on SSF, grinding tier 80 maps until a Barya spawns is just a lot more viable than beating sekhemas without defenses. "Whoops, you accidentally opened the door for the next floor before buying from the Merchant, gg" Once you open that door you can't use the merchant anymore. What's up with that? Looking for chests after beating Zarokh The last area with all the chests is very cool. There's chests of all colors, you probably have 2 or 3 gold keys and can open any of the chests. This is really cool - the first 30 times you first Zarokh. But oh my god it gets so old. Looking for all the gold chests and making sure there are no grand spectrum chests before opening some. Why are chests so disorganized in this room? Last bumped on May 23, 2026, 9:18:32 PM
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