Leech changes are among the worst (if not THE worst) change in PoE history
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Correct me if i'm wrong but i think it's the first time we're getting a strict numerical hard cap like this. Not diminishing returns or anything. A hard cap.
And completely changing the mechanics that worked just fine for years because GGG couldn't balance blood mage? And how are we supposed to leech from fast-hitting skills like whirling assault now? Last bumped on May 23, 2026, 7:36:35 PM
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You are wrong.
No infinite player sustain = more possibilities to punish player besides one-shots. It's a change to make combat balance better. Combat Balance > Feelings Last edited by Evergrey#7535 on May 23, 2026, 4:36:55 PM
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Elemental resistances, armour physical damage reduction and chance to evade are totally not hard capped....
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" Eh, no, *you* are wrong. Leech nerf didn't bring "more possibilities to punish players". Because only a few builds even used leech in any meaningful way. And just because few of THOSE were OP doesn't mean the entire mechanic must be essentially nuked, which is what happened. I don't see a situation in 0.5 where anyone would build around life leech. It's officially a dead mechanic. |
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" You're comparing apples to oranges. Yes, change to evade is hard capped because having 100% evasion would be ridiculous. Your evasion, however, is uncapped. What happened here is more comparable to GGG simply saying "there, we made it so that you can't deal more than X damage no matter what you do". It's a lazy, ridiculous way of balancing things. It doesn't belong in PoE. |
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" You do realize the cap is only for the hit damage calculation and not the leech mods right? Even if your damage hits the cap you can still build more "% of damage leeched as life" and "% increased amount of life leeched". Enemy leech resistance was also lowered. Also; " EVERY build that used leech was OP as fuck lmao. 1 gear affix shouldnt give 10k+ life /sec. Last edited by LVSviral#3689 on May 23, 2026, 4:56:16 PM
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Its not apples and oranges. If damage reduction has a hard cap I dont see why recovery shouldnt also be limited that way.
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" Oh it should! And we will get there eventually. One day at a time. Combat Balance > Feelings
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" Were people even using leech as a viable sustain mechanic on bottom left setups? I haven't found it even remotely powerful at all doing anything that leech is generally intended to help sustain. Leech shouldnt be so powerful for casters though. That shouldnt be a thing. Blood mage created problems. I haven't mathed out the effects of the leech changes that has 0 effect while using sunder before the changes. |
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" They didn't have to, with how broken Time of Need and reduced duration were. Doesn't change the fact. I agree with the casters part 100%. Combat Balance > Feelings Last edited by Evergrey#7535 on May 23, 2026, 7:38:15 PM
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