Unsure if these +Level changes are good or not
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Overall I am ok with the nerfs from this patch notes. But I do not understand why they took the following approach
While I am OK with point 1) because I never got +7 to all melee skills to begin with, I do not understand why they changed the second & third points They have capped the +level to all Gems and the perfect essence, why? WHY? I never received the maximum to being with, why lower my chances to have some great fun? " The entire list of patch notes is here: https://www.pathofexile.com/forum/view-thread/3932540/page/1#itemchanges Last edited by ArdeleanuG#2185 on May 23, 2026, 3:07:48 AM Last bumped on May 24, 2026, 5:35:13 AM
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I will nener understand their mentality.
Why not just remove + levels. Even if they nerf it to +1 it will still be mandatory to have it, just a lot more unfun. Why must every nerf be a gameplay nerf instead of just removing the issue to solve the problem. Same with rarity, + levels and rarity must go because they are always mandatory no matter how much you nerf them. |
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" if two handed weapons were nerfed to +1 max it would absolutely not be mandatory to have. it wouldnt even be mandatory on one handed. a sweet spot does exist and bringing it down to +5 max is closer to the sweet spot than +1. i think the nerf to perfect essence being +3 basically solves the issue Last edited by corwingeorge#5632 on May 23, 2026, 7:41:43 AM
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+ level to skills is the worst modifier they could have added to weapons.
Having +1 - +2 to level of skills on amulets, and on certain Unique items would be OK; enough an of incentive to seek those items, but not broken enough to make them mandatory. What we have now is: "if this item does not have +x to levels it's useless". |
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" You think that the fact they lowered from +7 to +5 max, gives you a chance to get +3/+4 to melee skill more often? I did not think of it like this , not until I read your comment. If this would turn out to be true then it won't fee like a nerf anymore Last edited by ArdeleanuG#2185 on May 23, 2026, 2:13:25 PM
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" Not gonna lie, your take is an interesting one and I am not being ironic or anything like that :D Last edited by ArdeleanuG#2185 on May 23, 2026, 2:14:48 PM
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Plus levels to attack skills give like 4-8% more damage per level, depending of the skill gem. For example if you look at whirling assault its roughly 7.8% damage per skill level where as ice strike is only about 5%.
Weapons have few desirable damage suffixes. At max roll these are: - 5% to critical hit chance - 25% to critical damage bonus - 28% attack speed - 7 skill levels Increase that levels give to whirling assault: - 7 levels --> 1.078^7 = 1.6917 = 69.2% more damage - 5 levels --> 1.078^5 = 1.4557 = 45.6% more damage - 3 levels --> 1.078^3 = 1.2527 = 25.3% more damage Before patch 0.5 if you were playing crit based build you always wanted +5% to crit hit chance and most of the time you wanted 28% attack speed aswell. Which means that the last suffix slot is either levels or to crit damage. When it was +7 levels it was way more damage than +25% to critical damage would give you. But now there is a choice, since +5 levels is closer to "+% to critical damage bonus" and also that crit isnt increasing your mana cost. Definetly a good change overall to reduce player power in the high end. Last edited by Taistelija#5483 on May 23, 2026, 5:21:52 PM
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personally I can't stand %increased spell damage and gained %damage being mandatory on my wands. Or needing increased spirit on any sceptre when I play minions. The worst is resistances though, needing resistances on all my gear is so boring
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