Ice Strike Invoker Monk - 175% Extra Cold Damage 104k EHP and up to 20k ES and 5.8 millions Full DPS

Hello from Bavaria :D

Video Showcase https://youtu.be/vGzuwifHCFU?si=QotErMl638swidKJ

https://poe.ninja/poe2/profile/Edo-3753/vaal/character/Your_Hand_In_Mine

PoB-Link: https://pobb.in/YY6DK41v4tsN

Ice Strike Monk build overview (Patch 0.4) Invoker Ascendancy


-Skills: Ice Strike - Shattering Palm - Frozen Locus - Hand of Chayula - Meditate

-Max DPS: Ingame Sheet Max Dps = 1.883.856 Mil -> 5.863.034 Mil = Full DPS in PoB (around 6.4 mil full dps if both rings had the corruption enchant "increased Damage" 25%)

-Crit Chance & Bonus Dmg: 50% Crit Chance -> Effective Crit Chance 75% -> Crit Multiplier 901%

-Crystal life (Frozen Locus): 142k Life / 2000 = 71% extra Cold Dmg through SupGem Verglas in Ice Strike (1% extra Cold Dmg per 2000 Cl)

-Extra Cold DMG Total: Crysta life 71% + RotP 20% + HotW 14% + Asc 10% + 30% SupGem in FL + 30% Frozen Mark = 175% total extra Cold Dmg

-Retaliation Dmg: Wind Dancer

-All 3 Charge-types: Power(28% More Crit Chance) Frenzy(Increased 27% Attack-Speed) & Endurance(21% More Def) Charges for several buffs -> see Charge Regulation (Spirit Skill)

-Energyshield: 8k base energy Shield -> 12k overcharged via meditate -> 15k with Endurance Charge -> 17k with Owl RotP -> 20,7k with Shrinebuff

-Evasion: 15840 -> max 62% (important additional note: immune to light stunns through Atziri Boots)

-Deflect: 11088 -> max Chance 56% @ 40% reduction

-Chest-Soulcores: 80% less crit bonus dmg taken

-EHP Pool: 104k (PoE Ninja not accurate with 49k)

-Debuffs on enemies: -Cast on Crit -> Thunderstorm with Shock Conduction II (guarantees shocks on Drenched enemies and spreads shock auras to nearby Targets) with Enthroned Fine Belt +non-dmging-ailments = increased Dmg by 32%
-Hand of Chayula -> Freezebuild increase + DmgReduction on Enemies

-Mana sustain: No Mana leech on rings or gloves and no Oisins needed. Mana sustained through SpiritGem "Mana Remanats" (when maping and so on) and "Freezing Mark" (when bossing)

(additional note for each ring + ~260kdps in Full DPS if it gets the corruption enchant "increased Damage" by 25%)




Adressing Nerfs & Buffs & Not-Affected-By with the upcoming patch 0.5 changes


Nerfs to the Build:

-Small Passive Skills that granted Energy Shield Recharge Rate have been removed from the Passive Skill Tree and replaced by faster start of Energy Shield Recharge at a lower value. (Meditate less potent Need to find a new way to make it potent again)
For early maping till midgame compensate with a rare chest -> Increased Energy Shield Recharge Rate Suffix modifiers can now roll on Intelligence Body Armours & The Implicit modifier on the Arcane Raiment and Sacramental Robe Body Armours is now 15-25% increased Energy Shield Recharge Rate, instead of 40-50% faster start of Energy Shield Recharge. This change does not affect existing items.

-Support Gem removed: Overextend(30% more Crit-Dmg): Can no longer be obtained, existing items are unaffected by this change. (Using Oisins then in Ice Strike? See explanation further below)

-The Atziri's Splendour Unique Body Armour can now roll +66-100 to Maximum Energy Shield (previously +100-200). -> Less Spirit in Total = Maybe droping one Spirit Skill like Mana Remnants (and if so then is one Unset-Ring less needed - you can use antoher based type of Ring in the future) then using Oisins in Ice Strike to substitude "Overextend" SupGem loss (+30% Crit-Dmg). But need an Mana-Leech-Mod on Rings or somewhere else (e.g. Gloves, Runes?, Jewels?).(or Maybe a new SupGem at all to compensate the Dmg-loss from losing Overextend SupGem - will see). Or as a other solution -> Divine Orbing to 300% and then hitting a corruption well over 300% like 315-330% Energy Shield and then a cultivation something around 80-100 flat energy shield to hit in total a 1300 Energy-Shield-Chest to obtain the total of 274 spirit needed to run everything in this setup. (Corruption changes -> The Corruption outcome that randomises the numeric values of the modifiers on an item beyond the normal range now multiplies each modifier based on the current value, instead of randomising the value)

-Ghost Dance: The interval between gaining Ghost Shrouds is no longer a duration. It now has "Modifiers to Cooldown Recovery Rate also apply to Ghost Shroud gain frequency". It also now has "When Hit, lose a Ghost Shroud", and "Regenerate Energy Shield equal to 2% (prev. 5%) of your Evasion Rating per second if you have lost a Ghost Shroud Recently". Now Gains a Ghost Shroud every 11.7-10.1 seconds at Gem levels 4-20 (previously 7.6-6.1)

-Support Gem removed: Shock Conduction II: Can no longer be obtained. Have to find a new Way for that (was in Cast on Crit for Thunderstorm to get enemies insta shocked and increased recieved Dmg by 32% with Enthroned Fine Belt)

-The Perfect Essence of Battle now provides +3 to Level of all Attack Skills on Two Hand Melee Weapons or Crossbows (previously +5), and +2 to Level of all Attack Skills on One Handed Melee Weapons or Bows (previously +3).

-Uthreds Omen Lineage SupGem: Now grants +2 to level of Supported Skills if exactly one other Support is modifying them (previously +3). Combat Frenzy -> Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (5.5) seconds -> will be around (5.6) or (5.7) seconds in patch 0.5




Buffs to the Build:

-Ice Strike getting +10% more Attack Speed through quality. so in total 20% increased Atack Speed at 20% Gem-quality. (previously 10% more Attack Speed).

-The amount of Evasion granted by items and modifiers has been increased as you get to higher levels. At level 65, you should have approximately 33% more evasion, tapering down to 15% at level 80+.

-Increased the base Weapon Range of some Martial Weapon basetypes. One-hand Maces now have a base Weapon Range of 1.3 (previously 1.1), 1.5 for Two-hand Maces (previously 1.3), and 1.4 for Quarterstaves (previously 1.3).



Not-Effected-By:

-The plus to Level of all Melee Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 (previously +7), the lower tiers have also been adjusted.



My Starter for 0.5:

My Ice Strike Monk or a Amazon with Ice Shot + Hand of Chayula and Forzen Locus something like that especialy because of the Bugfix -> Fixed a bug where projectiles were ignoring Ice Crystrals created by Frozen Locus. :D


General idea for Frozen Locus is the thought as a universal skill for any ice/cold based attack build (melee or ranged) to push in endgame for additional 145-175% extra cold damage gain -> e.g. New Unique Shield Nightfall
Last edited by Edo#3753 on May 22, 2026, 8:43:57 PM
Last bumped on May 22, 2026, 8:21:11 PM

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