Visual Clarity

Hello, I really enjoy totem builds, but the visual clarity during boss fights feels extremely overwhelming right now.

In low levels it is already very hard to read what is happening because:

* I can barely see my own character
* I often cannot tell which direction the boss is facing
* Ground effects and skill effects blend together
* Important enemy attacks get hidden behind spell/totem visuals

It becomes less about reacting to mechanics and more about guessing what is happening on screen.

I’m not asking to nerf effects completely, but maybe:

* reduce opacity of friendly effects
* improve contrast between enemy mechanics and player skills
* add an option for “reduced allied/player effect clutter”
* make boss telegraphs more visible during heavy combat
* make unique bosses render above most visual effects
* add a clearer outline/highlight around bosses so they remain visible during heavy combat

Right now, in some fights, the boss model gets completely lost inside spell effects and explosions, making it very difficult to track mechanics or dodge correctly.

I love the gameplay itself, but during some encounters I genuinely cannot read what is happening well enough to react properly.

Sorry if this is the wrong section, I normally never post feedback.





Same with siege ballistas/cluster grenades
Last bumped on May 22, 2026, 5:19:52 PM
You need to be able to turn off allies effects entirely. This would drastically improve the playability of most people in the game.

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