i am concerned about the lack of fix for AR ES melee shapeshift in 0.5 patch notes
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currently, shapeshift builds are supposed to be running armor energy shield, at least that is their design intent.
GGG confirmed themselves that this was an issue and armor es had a 4x death rate this is BECAUSE during any prolonged fight.. we can almost NEVER regen ES meaning after after 10 seconds.. we are stuck at about half hp because the ES will flat out not recharge until combat is over, which means those "big slams" always hit from half hp... or less because in endgame your ES is actually about 2/3 hp pool or more, not 1/2 scarred faith is a noob trap and is complete trash zealots oath is barely usable but feels TERRIBLE having to spent so many suffix slots on pathetically small levels of regen, and still getting most of your regen from "% hp nodes" which since its "% hp and not total hp + ES already work at half effectiveness compared to warrior" and the spirit spend on 1%,2% hp regen nodes and then the 5% from conc ground we have way less half than half armor of a warrior, and the " ES" hp pool buffer. just depletes during any prolonged fight... be it a boss fight or a prolonged map.. taking us out of combat.. life leech is nerfed and also doesn't apply to ES without jumping through million hoops. again trash compared to full armor mages can cast spells when regenerating ES.. we're stuck out here doing nothing armor ES as a design is a fundamental failure for MELEE character we NEED to be able to regen ES in combat. i HATE zealots oath... im currently running on because i feel i have no choice.. but i HATE IT PLEASE give us a REASONABLE way to recharge ES during combat and not jumping through a million hurdles to accomplish what other classes naturally have built in and the tools given to us to do so ARE GARBAGE "faster start of energy shield" does not take into account that since our ES pool is lower than pure ES that it naturally is less amount regened nor does it take into account that unlike full ES were MELEE and are CONSTANTLY getting hit.. rather than being ranged and dodging. and convalescence can only do so much these are all tools for full ES stuff and don't take into account armor is MELEE build which are constantly taking small chip damage from trash preventing ES recharge leaving us at low or no after a few seconds of real combat from things that don't get instantly frozen or 1 shot or poke us from afar before we gap close ( which is also now harder because now pounce has LONGER?????? duration... Last edited by SwiftKitten#3681 on May 22, 2026, 9:37:18 AM Last bumped on May 22, 2026, 9:26:29 AM
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