notes,
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Let's talk about how the GGG is the greatest group of game devs on the planet, thank you.
"From the 1st challenge onwards and for every challenge after that, you will receive pieces of the Runes of Aldur Totem decoration to display in your hideout. The Totem Pole permanently showcases how many of the Runes of Aldur challenges you completed during the league." Seasonal titles, ranging from easy to damn, near impossible. Must have a seriously difficult one. Theses should be visible on ladder, so that a great many people can see them, "New Endgame Storyline: The Cataclysm of the Beast has invoked an ancient protocol, ...." This is great," World going to hell " story arc, now you just have to add the FF7 weapons 4 new bosses towards scaling.... they should take at least a month for someone to defeat. without one dying within the first two weeks. long extremely well thought out strategic bosses. "Maps in the fortress can be alternatively completed by killing the Arbiter of Divinity 5 times to complete different sections of the fortress automatically in order to gain Atlas Tree points." so you made him too easy. Vaal temple was pretty disappointing, replacing the content eastward is a thing. 200% delirious....... I'm going in! it looks like his winnowing fan, needs a lot more cow bell, do not make trash content. period, ever. rare mobs ++++ champions, should they be pink, or blue? you saved the surprise right? Guys? both trails need more cow bell, ES in TOC makes the bosses practically invincible, TOC has too much slow values, ect, ect, heart tethers slow is 5-10% too high, ect, ect..... Modifiers to Pack Size now also provide a chance for an additional Rare Monster to appear in Rare Monster packs." are these a set number? that would be incorrect gotta be ranges, with pairings and triplets, that way sometimes players get jumped! "Monster density in the second half of the campaign has been reduced, especially in the Interludes to allow getting through these areas more quickly." - in general the campaign is too long, by a lot. This will worsen as more acts are introduced - you might consider having X acts completed as a set amount i.e. a 1-4 are completed always, and then have some breakpoints at which the other acts unlock by doing things in maps ( or x atlas points unlocks act 5, then x pts unlocks a 6 ect.), this will offer a very nice map / act tempo "Into the Breach now applies modifiers to remnant pickup range to the range at which Flames of Chayula can be seen. This is purely a visual change." Theres a fundamental flaw here, if there are other builds that can do it w/o having to run around and pick these things up, )which there are many) why would i ever want to run around and pick these things up? The Commanding Rage Notable Passive Skill now grants 2% increased Minion Attack Speed per 5 Rage (previously 1% per Rage)." minions have not won a single league, ever. not even top 5 in a single league, ever, so then you either have to re-work them so that they require skill to play, and make them competitive, or just make them competitive. Can no longer be activated in specific weapon sets. It is now required to be active in both weapon sets, and will fail to activate if this is not possible."" weapon swapping currently is adding like 200-450% damage... that seems like it's a little too critical to the game to be a thing. Thus it is crushing out about 80% of builds that do not use it. maaah Last edited by Worlds7778#2034 on May 22, 2026, 3:47:09 AM Last bumped on May 22, 2026, 2:43:36 AM
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