I am so damn glad player sustain is getting gutted! (I'm serious.)

Every damn end boss in PoE1 had 10k+ DPS ground degen effects and most boss attacks would 1 shot the majority of softcore builds. The devs intentionally did that because player sustain was broken as fuck and otherwise nothing could even kill players.

I don't want that trash design cementing itself in PoE2. The scaling and combat design in PoE2 is already messy enough as is without factoring in nuclear player healing and nuclear enemy damage. Any step away from that is a good step in the right direction, even if it takes multiple patches to get there.
Last bumped on May 21, 2026, 10:32:46 PM

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