Rite of the Nameless - Multiboss Fights
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Fighting five or six map bosses at once seems... really dumb.
I already have a hard time seeing boss mechanics on certain builds to dodge their big one shot moves when it's just 1 v 1. I can't imagine how hard it will be to dodge five or six all at once in a limited space with ritual tornados or blood waves flying around. It will get even more dumb if the ritual zone doesn't spawn correctly like if it's against a wall or on a bridge or something. If you really have to fight that many bosses at once. There is zero strategy. All it will be is kill the bosses before they can do anything or you will die. If this gets changed to a boss gauntlet type deal like it is on the Megalith Unique Map, that will be fun and actually doable for anyone not just stacking infinite damage. Last bumped on May 25, 2026, 8:22:29 AM
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It will be how you juice this particular league mechanic. I doubt it will be available right off the bat or even for your early game character. Chill.
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weak
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I doubt many people ever allocated all of their +1 boss difficulty atlas nodes.
Bosses are a pushover until you get all the difficulty nodes and start juicing t16s on top of empowering them and using effectiveness tablets on top increased effectiveness of map mods that increase boss life/damage. I'm imagining 5 of THOSE kind of bosses and it kinda scares me lmao. If they're on the level of the summoning circle bosses that instantly die then it's no big deal. Who am I to say anything, I don't respect my time either.
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Man I feel vindicated here. This whole interview makes me feel a lot better about a lot of things. GGG is working on it (whatever the "it" is for you). That being said, ritual might just not be my chosen league mechanic, and I think that's fine.
https://youtu.be/n89-vSIBbQ4?si=VrbgpmEXa6IIYr_l&t=4035 |
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Rhe bosses are confirmed to have a spawn offset. And they said they will look into the problems this might still have generally with bosses inside ritual areas
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