Damage over Time rework missing
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In the interview with ziggyD there was a point where they talked about reworking dot mechanics and there is nothing in the patch notes about it, has it been scrapped? Poison and chaos are still in very awkward states. chaos dot lacks options to scale single target enough without adding other skills and poisons rely too much on stacking.
let us either play hard hitting single poisons that proliferate or stack smaller ones via spam In addition, ravenous swarm still lacks any way to make it viable as it doesn't deal nearly enough damage itself to scale it via minion nodes (if those even work) and it only seems useful for extremely niche debuff application. it would be perfect if we could invest enough into it to make it a viable clearing skill via poison or direct damage like the new raven staff. running around as a big bear with a bee aura would be peak entertainment and fun Last bumped on May 21, 2026, 10:23:46 PM
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Yeah I'm really confused and let down by these patch notes.
~ Seph
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They're probably going to keep adding stuff as the week goes by. So still some hope.
Please GGG, I need my sparkly crown MTX in PoE2.
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I am more upset that they nerfed EVERYTHING
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" What do you think they could realistically do anyway or what did they hint at as possibilities? I have a hard time seeing how DoTs work in a game that rewards one shot screen wipe, high instant dps builds above all else. Killing shit fast with huge hits the best effective defense, and it churns the loot generating machine faster, making it the most effective playstyle. Barring major changes in fundamental game play I don't see how you make ailment/dot builds viable or reasonably competitive with other builds. Best you can do is speed up dot damage to have them effectively become hits, but if you're having to spend passives, or gear slots to facilitate that, you're better off just going hit/crit chance/crit damage. I think dots are in a bad place in this game, and it stems from them being tied to hit damage, which was just a really bad design choice. Turning them into their own thing and scaling their damage off base weapon damage, stats, or something else would be great, but at the end of the day they'll still be inferior to everything else in a game that heavily rewards fast killing. Sucks, because I prefer DoT builds in other games,,,but most of the ones I tried in PoE2 were just very bad in comparison to everything else. Last edited by Skutz123#5377 on May 21, 2026, 10:25:23 PM
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A lot of the real balance is going to be dished out in events that reset the league several times before 1.0.
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