Multiple Essences weapon crafting is trivializing early mapping

I genuinely think chaining multiple essences on weapons early maps has been so overtuned and is warping the entire early mapping experience.

Current flow is basically:
gamble t1-4 %inc phys
abrasion
battle
haste

We see it with bows, now spears(twisters..) clearing multiple screens with minimal investment, and to T15 as well.

Suggestions:
Add stronger diminishing returns when stacking multiple offensive essence mods.
Gate certain essence combinations behind higher item levels.
Limit one perfect essence mod per item.

Crafting should be strong, but right now it feels like you can skip an entire phase of progression with very low investment, it's OK for end game items, but still doesn't feel right as the essences are so easy to come by.

Curious if others are feeling this too, or if people think this is healthy for PoE2’s pacing long term.
Last bumped on May 25, 2026, 2:45:58 AM
What are you talking about? You can't put this things you listed one after the other on an item. :D :D are you good?
u can spam only greater essences on an item, but it's not broken at all.
hey bro? :D :D
Don't worry, they just killed essence crafting.

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