item skills
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item skills scale with level, this will make the item power want players to replace it,
but not force players back into a 2 button game. lachlann - restore his big smash size, sprint is still enough so that any soi can can do it. great work reducing zone size, needed to happen! decaying hex, 1 ,2 ,3 levels - this is so that players might use enfeeble and add anoother possible buttons to DOT builds early, 2 feels awful. any build that is not rocking 3-4 buttons by ogham needs more cow-bell. The item skill leveling upping on its on is actually a pretty good way to accomplish this with little work, because 90% of builds use an item with skills. you might just have them disenchant the item type they want and be able to apply it to any other item of the same type, more moves, more builds, better game? ? ? ? too many zombie mobs, mobs that just shuffle and never get a change to attkck, or just attack for Zero damage. next league im goin full support and droppping the clutch heals, all, day long. almost all node trees should be spell / projectile / attack damage, this permits for splash builds a lot better, than having " physical spell trees, spell permits chaos / physical spell builds - just like the exposure mechanic, we want ot encourage splashing cool builds not discourage it, its cool to have a physical spell tree that makes them bleed or change them in a unique way, but just flat, affixes should be broad and general :D The moves should play into each build so for example after you add decaying hex rank 1 2 3 in, the dev needs to realize that the dot builds major advantage is, is it super mobile, so then the next move should be an option, that trades a bit of that builds area of advantage, for that same builds weakness so with dots, as they are supper mobile long range, add something like Shalmuzza's dark saber - it's a close range melee cone in front very short range, maybe a short cast time, big damage, removes the dots, ( maybe requires 3 dots to do any damage at all, so that the player stays back, adds all his/her dots and then BOOM! moves in close range for some massive short range risky damage . . .. . . .. . hell yeah bois.) roll spam is pretty mah, yup, bonestorm charge a bit faster, less max charges. needs more cloth glass cannon melee, :D you guys know you have the model for the next 5-15 million player game in ur hands right? bone storm, should arc a bit inwards, this will feel best when you nail eevery spike, currently when i see those extra spikes passing the boss, it's depressing (it feels like i missed, which i didnt..... it feels terrible, must be fixed!)- little bit longer travel time, you should be able to miss it, i.e skill shot. Last edited by Worlds7778#2034 on May 21, 2026, 2:25:47 PM Last bumped on May 21, 2026, 12:29:04 PM
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