Twisters / Huntress Leveling in Co-op or Mapping
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Does anyone from dev team really tested what is happening when you have two or three twisters players in party?
We tried last season and its awful. When the first party member start the buildup with Whirling Slash, if another player from party will cast only one time, he will take the cast and the first player will have 0 benefits from casting 4 or 5 Whirling Slash. I am not sure why this is not already fixed. I want my buildup to be independent to my party members. What is the catch here because I do not understand? Only the party leader is allowed to cast and play with Whirling Slash + Twisters in a party while the rest only walks without casting Whirling Slash or twisters? please fix this asap, or at least have a look in party how this is working. Last bumped on May 20, 2026, 1:00:40 PM
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Not sure if this is the same issue that I noted or could be related, or if its generally known or understood, but when playing twister solo it seems like each level of an individual twister cast its it's own thing, and if any twister below the fully charged +3 whirling slash effect twisters comes back into your radius when casting whirling slash that lower level charged twister (say one that 0, 1, or 2 whirling slash charges from its original cast) that twister will essentially eat your current whirling slash to charge itself.
Basically if you have a screen full of not +3 WS charged twisters bouncing around, you're not going to be able to rebuild whirling slash till everything dissipates. The only real fix to this is to never cast twister unless you're at 3 WS charge build up. If you only ever cast twister when at 3 WS buildup, there is no interference at all and you can spam away to your heart's content. Don't really know much about how group play is coded or works, but it sounds like maybe your parties twisters/WS are affecting other players. Curious if things might work better if people were only doing max charged twisters with +3 WS buildup. |
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