Interesting ideas for Item Mod Pool

Here are some interesting ideas which introduce opportunity cost to the item modifier pool, and even promote loot-targeting strategies for characters in late end-game:

Idea 1)
Introduce a new gameplay mechanic:
Every time you complete a map, a random currency item is deleted from your stash. The rarer the currency is, the less likely it is to be deleted.

In addition, a new item mod in the mod pool to reduce this likelihood.
#% reduced currency deletion rate

It's not mandatory, as you'll only really be losing a divine every 10 to 15 maps. And it only takes about 150% on gear to reduce the chance of losing this currency to near zero.

Idea 2)
Introduce a new gameplay mechanic:
Currency dropped in your maps have chance to be downgraded to a lower tier of currency.

In addition, a new item mod in the mod pool to reduce this likelihood.
#% reduced rarity loss

It's not mandatory, as you'll only really be losing a divine every 10 to 15 maps. And it only takes about 150% on gear to reduce the chance of losing this currency to near zero.

Idea 3)
Introduce a new gameplay mechanic:
Currency dropped in your maps have chance to be upgraded to a higher tier of currency.

In addition, a new item mod in the mod pool to increase this likelihood.
#% increased item rarity

It's not mandatory, as you'll only really be losing a divine every 10 to 15 maps. And it only takes about 150% on gear to reduce the chance of losing this currency to near zero.

Thank you for your consideration. More modifier ideas are in the works. <3

Edit:
It has just come to my attention, that mechanic #3 is already in the game. So please ignore that one.

Last edited by WhisperSlade#0532 on May 20, 2026, 2:03:37 AM
Last bumped on May 20, 2026, 1:55:29 AM

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