Remove Black Monk's Damage Absorption in Hall of Blood

Before the previous update, the Hall of Blood was essentially a one-life mode for all classes: taking any damage would result in instant death. This was fair. Now, the Black Monk's Dark Ascension allows it to absorb damage within the Hall, drastically lowering the challenge's difficulty. This creates an unfair advantage over other classes capable of attempting this content. We hope GGG will restore a fair competitive environment
Last bumped on May 26, 2026, 3:12:34 AM
The Last Flame
Incense Relic

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