pathfinder
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totally busted needs nurf.
I'm a warrior with massive ES, I'm a super fast skill speed warrior! = 37 passive pts, + 6 more ascendancy points . ....... even as a T 2 ascendancy, it's too good. I benefit from ES, armor and evasion! at the same time! nope, Basic attacks, ( maybe not from wands / staves ) apply prep, 1-2% stacking damage increase from the next skill that consumes mana, stacks to maybe 10-15% This will make those early game autos feel better, the new exposure effects feels great, with bow lit arrow ect, This kind of comboing from low levels really enriches the gameplay. with ED you could make it receive bonuses from projectile damage as well, at a certain %, that way the player has more flexibility, some the same power level of the move. This is sort of a general idea behind every move in the game, super flexible, million things u can do with it, and with each move you guys really gotta take the time to fully, fully, flush it out, so that only perfect, content is added into the game, rather than 10000 moves and the game isimbalenced.. if it's not perfect yet, it's not GGG skill gem menu opens at the last assigned skill gems page. ED single target on hit damage is busted with cast speed, again i woul remove the on hit burst and add another move, with a stationary cast time of 0-5-2 seconds that does big damage per dot on the target Elemental now has exposure ect, melee now combos with every single other move in melee, totems, empowered warcries ect, chaos needs more cow bell, it's just curse, wither a good general rule here is that each catgory of move has 3 or 4 ect things that it combos with, the warrior currently has like... 5-10 skill speed is wayy too good atm, values are too high path of the warrior = 50% damage ... ok for balancing it is a very good idea to have some constrictions, like warrior zone has no ES, via constrictions like these, a game with a passive tree as large as it is currently and larger IS balanceable, easy. Last edited by Worlds7778#2034 on May 19, 2026, 5:29:14 AM Last bumped on May 19, 2026, 2:06:01 AM
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