Accuracy for spells
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Why don’t mages need accuracy to throw fireballs from their hands while everyone else does?
It’s a huge imbalance that even carried over into the sequel. Either remove this stat entirely or make spells affected by accuracy too. Добавьте это в ублок, чтобы сайт выглядел по человечески. www.pathofexile.com##.signature www.pathofexile.com##.clearfix.legacy.badges www.pathofexile.com##.clearfix.badges Last edited by nonopakupaku#0340 on May 17, 2026, 10:12:06 PM Last bumped on May 18, 2026, 10:58:27 AM
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Do you really want to spend passive nodes on accuracy? Be happy that you can instead focus on area of effect or damage.
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" No. I don't want аccuracy to be required for attacks either. Accuracy is a vestige that must disappear. Добавьте это в ублок, чтобы сайт выглядел по человечески. www.pathofexile.com##.signature www.pathofexile.com##.clearfix.legacy.badges www.pathofexile.com##.clearfix.badges Last edited by nonopakupaku#0340 on May 18, 2026, 8:27:20 PM
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Don`t fireballs have magic autoaim? I always thought so.
Now seriously - weapons without acc feels like an odd concept. Just as spells with accuracy. It could work for selected "aimy" and "slowy" type of spells like fireballs but i don`t imagine lightning bolt to need accuracy, not to mention any aoe-ish spells. Imbalance weapon/melee vs casters is much wider topic than accuracy itself. In d2 it was addressed by monster immunities, since poe2 inspires so much from it i would assume there are res tables more favorable toward phys or something similar. I might be wrong tho. |
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