Please don't let fake teams become the mainstream in the game
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A cost-saving group play method, where players take advantage of various auras and drop-increasing mechanisms, allows them to far surpass solo players in the league. This has led many players who originally enjoyed playing freely to try teaming up to earn more currency. Some cheating players even use six accounts at the cost of losing the entire gaming experience to gain more currency. However, if an additional league that allows trading but not teaming were introduced, all of these players would flock there, because there would be no profit to be made between teams. More people team up simply because they are superior to solo players; no one wants to experience an unfair game. Teaming is not an attractive gameplay feature, and forcibly giving it mechanisms that solo players cannot access will only make the game lose balance.
Last bumped on May 18, 2026, 12:29:55 AM
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joker
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"Officials, please closely monitor this player’s account and all accounts linked to their IP address. |
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You gotta make more posts so I miss one and you have excuse to spread misinformation.
Boss-exclusive Uniques are not affected by rarity, nor party quantity bonus. Group pays for 1 entry, gets more difficult fight and the same chance to get the unique as a solo player. Which makes it's value to be divided by up to 6 when it drops. Technically drop value division per party member is balancing the singular Key entry cost. Having auras and buffs is balancing more difficult fight. The only thing not being balanced is that in a party you commit with up to 6 people's time for the reward of solo. Which makes parties in actual disadvantage (besides the raw currency or white bases farming). Thus, raw currency and white bases farming party advantage is what balances the Boss-exclusive drops that are in favour for solo player. Groups inflating the Currency value are effectively increasing the value of items from Boss-exclusive loot tables, which is balancing the issue. Also - more divs in the pool - more you can actually use them to roll mods on an item instead of stockpiling for a buy. Yes there was an issue with Temple and Inflacion curve it created. It's no longer the case. PS. Just play SSF, you're gonna have a blast in there. Combat Balance > Feelings Last edited by Evergrey#7535 on May 17, 2026, 8:41:13 AM
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" Pretending to be asleep will not give solo players fairness. In fact, if everyone forms teams, teaming up will only make everyone more tired and less free. Teaming up will not become an excellent gameplay, with no reason. Nowadays, more team players are feeding off solo players, so I do not think team rewards should continue to be higher than solo players. I only ask for them to be equal to solo players, without saving ticket costs. This way, when people want to team up, they can team up, rather than being tempted to do things they don't like with exaggerated aura boosts and exaggerated drops. Last edited by xllljs#1899 on May 18, 2026, 12:31:38 AM
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