melee / rolling slam
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melee in the beginning feels just to awkward, this is bad for newbs,
in the beginning you want simple moves, with more complex moves coming later, rolling slam needs about 0.1-0.2 sec off its second strike - WOW rolling slam sucks! maybe remove the first part entirely and just make it slam. travel distance needs a little reduction also. contagion is a really great example of a really premium skill design, usable by all classes in the beginning, great to splash, can be used as a part of major builds, good from 1 level 1 to level 100. . .. . awesome... great work bois, falling thunder needs about 0.1-0.2 sec off its strike rolling slam takes about 1-3 hits to kill white mobs, crossbow one shots blues..... the goal is balance, not I'm the lead game dev, it's my way or the high way! any build murking end game bosses in under 2-3 min needs a serious nurf. it is way too easy for non shield classes to get 50% block, the total shield block values are too high atm, still tuned to 75% max block. There is something to be said about low level speed leveling builds, there is no one who is going to use rolling slam to level, it simply cannot compare to corssbow / ED ect, so then... what's the point, and if there is no point, it's not up2 snuff. releasing some private league mods after a few months of 0.5 is genius, as it will give the dev team more time to work onthe release build, and players content while they wait. Genius! hollow palm, unarmed play needs a whole lot more cow bell, it's just too awesome, thinking off FF tactics monks with healing chakra's and earth bending slams compared to what we got atm, Last edited by Worlds7778#2034 on May 17, 2026, 12:49:38 AM Last bumped on May 17, 2026, 3:04:05 PM
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Rolling slam is a good skill for bossing. Its not supposed to clear well.
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" Yet it seems weird that you have to dance and invest like 4 to 5 sec to not be able to deal with a white mob, while ranged characters scratch it and they die? Do you may see the point of it? Like this little white mob should be smashed through the ground with what we see and use to destroy their heads. Like his spine should be crushed in, completely, yet the arrow to his knee just killed him, while you seem to not be able to harm him? p_p |
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it's like other skills should be. One of the best balanced skills.
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" No idea what youre talking about. Maces clear the game very easily. Getting damage on them is not hard. |
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" I think this comparison only holds if you ignore the time investment required to deal damage in real combat situations. The mechanic heavily affects effective DPS, not just theoretical scaling. Last edited by InvisiblePosture#7553 on May 17, 2026, 3:08:35 PM
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