Why does forming a team of six yield far more than six times the benefit?

When six people walk together, monsters drop insanely high loot. Combined with various auras and rarity-bound gloves from the Graveyard, this is completely a pathological combination. 90% of the players in this game play solo. You have made solo players the lowest tier of the game, while group players become the elite, mocking solo players for getting far less than them. Solo players can never catch up with those who are always grouping, let alone the massive army of bots with one person controlling six accounts approaching.
Last bumped on May 18, 2026, 12:44:16 AM
"
xllljs#1899 wrote:
When six people walk together, monsters drop insanely high loot. Combined with various auras and rarity-bound gloves from the Graveyard, this is completely a pathological combination. 90% of the players in this game play solo. You have made solo players the lowest tier of the game, while group players become the elite, mocking solo players for getting far less than them. Solo players can never catch up with those who are always grouping, let alone the massive army of bots with one person controlling six accounts approaching.


You are wrong. Groups don't drop more loot per person. Unless a group is organized and plays with a rarity bot. In which case it's totally fine.
can we stop with these posts already?
You clearly don't understand how loot works. Go and ask AI if you're right before posting, maybe that way AI will do something useful.
Temple is nerfed in 0.5.
Wait and see.

Fatigue is real.
Combat Balance > Feelings
So why do organized teams not only save more on tickets, have more damage-boosting auras, and get more drops than solo players, but can also bind cemetery gloves to increase rarity to 500 and radiate it to the entire team? Let a robot go 1 versus 5. If these have always existed, then why would solo players even farm monsters, making the game's most important drop mechanism so unbalanced? Where does the problem lie?
Last edited by xllljs#1899 on May 17, 2026, 6:24:18 AM
"
mvroach#4063 wrote:
"
xllljs#1899 wrote:
When six people walk together, monsters drop insanely high loot. Combined with various auras and rarity-bound gloves from the Graveyard, this is completely a pathological combination. 90% of the players in this game play solo. You have made solo players the lowest tier of the game, while group players become the elite, mocking solo players for getting far less than them. Solo players can never catch up with those who are always grouping, let alone the massive army of bots with one person controlling six accounts approaching.


You are wrong. Groups don't drop more loot per person. Unless a group is organized and plays with a rarity bot. In which case it's totally fine.

So why do organized teams not only save more on tickets, have more damage-boosting auras, and get more drops than solo players, but can also bind cemetery gloves to increase rarity to 500 and radiate it to the entire team? Let a robot go 1 versus 5. If these have always existed, then why would solo players even farm monsters, making the game's most important drop mechanism so unbalanced? Where does the problem lie?
Last edited by xllljs#1899 on May 17, 2026, 6:24:40 AM
"
Evergrey#7535 wrote:
can we stop with these posts already?
You clearly don't understand how loot works. Go and ask AI if you're right before posting, maybe that way AI will do something useful.
Temple is nerfed in 0.5.
Wait and see.

Fatigue is real.

You are very humorous and seem to be very loyal to AI, but you can definitely watch some videos of teaming up to clear otherworldly areas to truly understand it. Teaming up does not depend on temples; whatever you do, there is 900% currency drop and various auras, and the high rarity brought by binding grave gloves. As early as season 0.1, teaming up had already surpassed solo play. With the continuous addition of gameplay, teaming up has become increasingly powerful, and solo players are almost losing their significance in the league. However, more than 90% of players are still solo players. If there were a league where trading is allowed but teaming up is not, it would definitely be the most popular. Team players would no longer team up because they only team up due to high drop rates. Teaming up is not fun.
Last edited by xllljs#1899 on May 17, 2026, 6:43:57 AM
Explain to me this:

"
So why do organized teams not only save more on tickets, have more damage-boosting auras, and get more drops than solo players


What made you think it works like this?
Boss-exclusive Uniques are not affected by rarity, nor party quantity bonus.
So it is exact contrary to the quote. Group pays for 1 entry, gets more difficult fight and the same chance to get the unique as a solo player. Which makes it's value to be divided by up to 6 when it drops.
Technically drop value division per party member is balancing the singular Key entry cost.
Having auras and buffs is balancing more difficult fight.
The only thing not being balanced is that in a party you commit with up to 6 people's time for the reward of solo. Which makes parties in actual disadvantage (besides the raw currency or white bases farming).
Thus, raw currency and white bases farming party advantage is what balances the Boss-exclusive drops that are in favour for solo player.


I am not loyal to AI, I am just tired of reading complaints and "feedback" that's based on misunderstanding the mechanics. (I feel sorry for the mods who read all of it)

You are watching too many videos guys. Play and adapt. Understand the mechanics and the market. It's all skills you lack because you watch youtubers and compare with them, whilst having all the tools to be better than them. Content is for views, you're getting baited.

PS. if teaming up is not fun, just play SSF brother. Teaming up is part of the Trade league.
Combat Balance > Feelings
Last edited by Evergrey#7535 on May 17, 2026, 7:10:17 AM
maybe its because 6 player parties have more specific roles each, buff supp, auras, rarity, curses... and then they can do harder content which drops more loot than your alch and go map, idk just a thought might be crazy
"
Evergrey#7535 wrote:
can we stop with these posts already?
You clearly don't understand how loot works. Go and ask AI if you're right before posting, maybe that way AI will do something useful.
Temple is nerfed in 0.5.
Wait and see.

Fatigue is real.




No we cant... GGG need to stop that or we will start thinking they are those "groups" of organized RMT people.


Maybe it's GGG who is doing RMT? community wants rarity in groups to be disabled or we will lose our patience and trust to GGG


We want gameplay and not botinh groups and organized groups like forbidden vault.. this system only support mafia groups like forbidden vault
Last edited by saashaa#5518 on May 17, 2026, 2:27:17 PM
"
saashaa#5518 wrote:

No we cant... GGG need to stop that or we will start thinking they are those "groups" of organized RMT people.
Maybe it's GGG who is doing RMT? community wants rarity in groups to be disabled or we will lose our patience and trust to GGG
We want gameplay and not botinh groups and organized groups like forbidden vault.. this system only support mafia groups like forbidden vault


Pretty unhinged take, not gonna lie.
Combat Balance > Feelings
Last edited by Evergrey#7535 on May 17, 2026, 4:44:40 PM

Report Forum Post

Report Account:

Report Type

Additional Info