customizable endgame
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Been playing Dragonkin while waiting for poe2 new season.
i really like the ancestral grid system for skills and thought of an idea. Would be cool if a system like that was introduced in poe 2 but for the endgame. SO basically instead of skills like in dragonkin the main fragments would be endgame mechanics like breach, rouge exiles etc then the support fragments would be things like what scarabs do in poe1, so like for strong boxes you would need strongbox fragment. then like in dragonkin you need to get the power of the strongbox up in power, so at 3 power you have 2 extra strongboxes in the map, at 6 power its 3 extra and they are all magic, then at 12 power its 4 extra and all rare and finally 20 power its 5 extra and corrupted as an example. this way you can basically build your own endgame experience. You could even have some fragments work across multiple endgame activies, like adds 5 power to all connected fragments, this way you can end up with multiple endgame activities all juiced just the way you want. You can even make some of these fragments chase/ hard to get like the one above. Last bumped on May 16, 2026, 6:07:48 PM
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