pointing out some design slip ups, i noticed around certain skills
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tl;dr
1. skills should't have "get 5 passives worth of stats" as their lvl scaling 2. triggerd skills can't give you recovery 3. get rid of shotgunning already, it made poe1 better and you know it. using cast of elemental ailemt as an example, but this is something that appears across the board. both the lvl and quality scaling of the gem give you increased energy efficiency. this directly competes with the passive tree's nodes making them substantially worse to pick up. invoker has a more multi so yeah. ![]() now even more importantly, and this is really a must: you need to make triggered skills unable to apply recovery effects.why? you already said around 0.1 that you wanted mana to matter and removed mana leech from spells, so now we cast them with life or ES or ward. if they can leach gain on hit/kill anything back and even 1% of it can be instant, it's infinite comet and GPU frying time. or you give CoC a static cooldown and everyone will cry about it. second slip up, is the fact that you removed shotgunning from poe1 because you were utterly unable to balance the game, and it was just a "find the new shotgunning interacion meta" every league. so why does it make a comback now? i'm not the only guy who quits leagues because something he doesn't enjoy is too busted(cough cough snaking) Last bumped on May 16, 2026, 10:38:08 AM
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