I hope my suggestions can be adopted
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Hello. I think this game has several major issues.
1. There are too many and overly complicated currencies, which make the game cumbersome and raise the learning barrier, especially for new players. 2. Team gameplay is unbalanced. Item drop rates in teams are far higher than solo play, and most players only team up purely for looting. 3. Currency depreciates too fast, causing severe inflation and ruining the in-game economic system. 4. The gear crafting system is overly complicated. Experienced players can easily make powerful high-stat gears with low costs, which is much worse than the crafting system in Season 0.1. 5. The core gaming experience is poor. People play games for fun and enjoyment, but long-term gameplay feels exhausting. There is no sense of progression or joy, leaving players unwilling to keep playing. 6. Please experience the game personally by clearing the full story campaign from start to finish without using cheat weapons or any special advantages. 7. Not all players have superb gaming skills or the in-depth game knowledge of streamers. Please optimize the game so that every ordinary player can have fun while playing. Last bumped on May 16, 2026, 8:07:19 AM
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" They'll add more and more endlessly. This isn't a looter game, it's a primer for gambling addiction. " No, it isn't. The team bonus doesn't add up to what 6 players should expect to get if each ran the same content solo. " Welcome to PoE. The economy is driven mostly by currency farming bots, who sell the currency to streamers, who use it to look rich and cool in youtube videos for kids. This keeps kids playing, so somehow it never manages to go away. Actually, given Tencent's involvement with Gacha and games that sell in game currency for real money, I wouldn't be surprised if the RMT orb supply was coming from somewhere closer. They somehow never manage to stop the botting even though you can find all of these bot hacks online. " Yup. It's awful. Instead of killing monsters and finding loot and cool upgrades, you find slot machine tokens and gamble for upgrades. The entire 'crafting' system is layers and layers of gambling mechanics. For .5 they're even adding new item bases that don't drop as loot and can only be gotten by feeding the slot machines. Conspiracy brain says they did that on purpose, because it keeps people buying the in game currency for real money more than any other mechanic could. This game should legally be required to put up gambling addiction hotlines. " Sadly, gambling addiction alone keeps a lot of people playing. " Yeah, every patch they make this worse instead of better. They're piling in 160 new runes and loads of new mechanics this patch alone. Ironically one of the differences in PoE2 was supposed to be not doing this again like they did on the first game, but they're doing it every EA patch because it's all they know. I imagine this game will be nearly as bloated as PoE1 by the time they call it 1.0, the thing it will be missing is some of the advertised classes. |
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Sorry but they won't listen to your feedback.
POE2 has fully became a Gacha game, finding fun loot is not a thing. They are bloating the game every single patch with more currency/runes and they keep butchering itemization. The whole game is now a slot machine simulator. It wasn't this bad in 0.1 and we had very nice items that could drop. Now it's all about currency. |
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" I love how the newest slot machine also has a sort of skill tree you can use to sway the outcome a bit more in favor of whatever you're looking for. Gambling with training wheels, for the kids. |
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