Player discomfort

So in poe 1 offerings have pretty much zero discomfort, this is huge

in general skill shots are ok, but things that cause the players needless discomfort are out!

for example with offerings or making a circle on the ground,

I don't want to be limited i want to be moving around blasting!

with offerings you have to keep it alive, it costs you spirit, it can die, it has a range and the list of discomforts are LONG,

these types of gameplay hinderances and making them mandatory is just not correct,

You might reduce the power of offerings and make follow the player, so that if they are moving at all they still offer their benefit in poe 1, or re work them completely

this is also true with minions in general facing boss slams ect, it's just too burdensome for the player to outperform self casting builds,

and minions have a large playerbase, so it is important to fix.

This goes with many mechanics that would bring players discomfort, something i feel needs a looking at in league start melee builds, monk, warrior ect.


never, ever, do mid season nurfs, or almost never, yet another huge mistake by the clowns at blizzard - 10k players of a 40k twitch pool.
Last edited by Worlds7778#2034 on May 15, 2026, 5:45:48 AM
Last bumped on May 15, 2026, 9:25:47 AM
I'd call it player inability to adapt after committing to overpowered setup.

Game Combat balance > player comfort.

And yes, i would have no issues with my build being nerfed mid-league (i never play meta tho).

Combat Balance > Feelings
It's an early access game. If things are broken they should nerf them as soon as they can get a patch out.

"
i want to be moving around blasting!


... god, kids on ADHD meds really is the target audience at this point.

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