Small changes that would improve act 3

Jiquani's Maquinarium: When you enter this zone, you can't go back to Chimeral Wetlands for some reason, i want to get the waypoint and then go back and explore the remaining landmarks of CW

Jiquani's Sanctum: Inside this map there's a device called Paquate's Mechanism that let you corrupt any item you have with you, why not make it similar to the Vaal Temple mechanic where you can use the item on the spot or extract it to use later?

Ziggurat Encampment: It's really annoying going back and forth through the gate, this is the sort of thing where the priority is the "novelty" (of going back to the past) and not the gameplay experience, it creates unnecessary friction for no good reason

If you need to TP back you need to pass through the gate every single time, this is especially annoying because there's a quest in Utzaal and Aggorat where you need to collect idols and sell them to Oswald, all this gate mechanic do is make the experience worse

You could either get rid of the gate somehow or just put all the npcs you need right there
Last edited by Vyend#2601 on May 13, 2026, 6:59:50 PM
Last bumped on May 13, 2026, 9:57:41 PM
act 3 is terrible. it feels longer/more tedious than all the other acts and interludes combined

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