Proposals for team farming: Balancing team incentives with solo player gains
|
Hello Dev Team,
Regarding the recent discussions about "team farming," I'd like to offer a suggestion. Here is my proposal: Remove the automatic numerical bonus for being in a team. Instead, loot should be determined solely by the map opener's map modifiers, steles, and talents. Add a dedicated slot for a "Party Stele." The bonus would scale based on the number of players: 1 player means no bonus, 2 players activate the 2-player stele, 3 players activate the 3-player stele, and so on. Without the corresponding stele, there is no bonus. For rarity calculation, I suggest using the map modifier rarity plus the party's average rarity. This would eliminate the issue of players simply benefiting from the single highest rarity stat, and it would encourage solo players to actively pursue higher rarity as well. This system would also create a market where solo players who find these steles can sell them to farming teams. I also suggest making these Party Steles drop independently, so they are not affected by general loot drop rate bonuses. Wouldn't this be the perfect solution? "Adding a dedicated stele slot feels like the simplest solution with the least amount of development work. It also perfectly balances everyone's interests, as the price of these steles will naturally be determined by market demand. As long as the drop quantity is well-controlled, it should work smoothly. These are all my suggestions. I hope they help with the game's long-term development. Looking forward to seeing Path of Exile 2 thrive in Season 0.5 and beyond!" Last bumped on May 13, 2026, 5:29:55 AM
|
|
|
1楼
|
|
" this is not how the rarity system work btw why do you even want to change that, also the simplest solution is to remove the bonus you get from party play Last edited by ryszek#5266 on May 13, 2026, 5:31:27 AM
|
|











