Please remove the 0 Revives, or make it only for corrupted waystones or t14+
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Every now and then, I am sure everyone has experienced it, you're killing stuff with ease, but all of a sudden you are dead and you wonder "how the heck did I just die?". If there are 0 revives, then you cannot go back and learn from how you died, you cannot take your revenge on the monster that killed you, and anything that you did not get a chance to pick up is immediately lost. It feels so punishing, and I feel that is too punishing for the average player.
The irony is that not having maps juiced, you do yourself a disserve as you will not get nearly as many chances for meaningful loot as there will be less monsters + less monster affixes/effectiveness, etc. I think that 0 revives should either: a) Only be on corrupted waystones, or, b) Only be on Tier 14+, or, c) Remove the 0 revives and have no less than 2 revives I liked in POE 1 how there were 6 revives, but I like in POE 2 how you can teleport to and from your hideout as much as you want to deposit items. PS: Don't even get me started on when FPS drops to 10ish and you are expected to survive lol Let's work together to make this world a better place :) Last edited by LostSoulz289#8506 on May 11, 2026, 6:47:35 PM Last bumped on May 13, 2026, 1:03:26 AM
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Can only agree, this is the one single reason I am not coming back to PoE2 before it gets changed.
League is looking great but wont be back before I see changes to this. |
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Or make build that doesn't die to sneeze?
Or use that new atlas class that add +1 portal, which is really cringe to use www.youtube.com/@PaintMasterPoE
mobalytics.gg/poe-2/profile/paintmaster |
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" Don't you do yourself a disservice to yourself by running content that you can't keep? You complain about losing the content by dying. Isn't that the worst chance? So shouldn't you run content that's safer? Isn't that incongruency to problem-reaction-solution the true irony here? Don't get lost by being so focused on the target that you forget to enjoy your surroundings.
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Maybe they should just buff skill gems, idk seems like every player is running either comet or spark , possibly pounce... this feels like a massive downgrade coming from a game that has like 100 viable fun builds.
it should be painfully obvious that monster attack/cast speeds are tuned way too high to give the illusion the games hard, thus comet is used to stop their action. its crazy its like a year since i played and the best build is the exact same one that dropped on release , that they multi nerfed and caused thousands to leave because of they dont care afaik this games dead a week after launch |
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some people forget, nobodys wanting to spend that much time/ effort when theres literally no reward, they have lost the reward/balance structure entirely.
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" I am not saying that I am running content that is to strong for me, it's actually quite the opposite. I can do the content that I am doing. Sometimes I just die out of the blue even though I kill everything in 1 shot / bosses in a few shots. My character is more than capable of handling the tiers I do, as I run tiers way lower than I can actually handle, but every now and then something just happens and leaves me wondering what it was that just happened. Was it the fact that FPS drops to 10, or is it just a random affix on a monster that did it? I can't know because I am dead and there is no way to figure out what happened or take revenge on it... Let's work together to make this world a better place :)
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just scrap the whole system its so bad
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