Make rune system more like skill gem system

Right now, the odds of getting the rune you want/need is very slim because the number of rune types is huge. I think it’d make sense to make the rune system more similar to the skill gem system, where all rune drops are blank runes, similar to “uncut skill gems”.

Clicking on a rune would open a menu where you can choose from different rune types (damage, resist, etc).

Just like with skill gem tiers, runes can have tiers. Right now, there’s 3 tiers. So it’ll be very easy to do a quick craft (unless you’re constantly using up all your blank runes), because you go to the runes stash tab, grab a blank rune and make what you need. No longer is there the “I have 25 runes but I don’t need any of these, I need X”

Thanks in advance for considering.
Last bumped on May 14, 2026, 11:35:47 PM
I want the game to be harder, not easier :-(
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I want the game to be harder, not easier :-(
you can simply not use any runes, so it has no impact on the difficulty if you don’t want it to. This is mostly massive QoL
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I want the game to be harder, not easier :-(
you can simply not use any runes, so it has no impact on the difficulty if you don’t want it to. This is mostly massive QoL


I want the game to be harder for everyone :-)
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I want the game to be harder for everyone :-)
to be fair, I’m also pro making the game harder. I think the difficulty of 0.1 was best so far. But I don’t think QoL should be worsened. They should be able to make a hard game with good QoL.

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