Gamified and limited, in-lore auto-loot NPC

During your travels you notice a little transparent silhouette tailing you.
Just as when you seem to find some valuables, the little thing phases into your physical dimension fully, nags the loot and phases back out of reach, just to scurry off.

This keeps happening again and again, an alch orb here, an alteration orb there, really annoying to be stalked by a thief!

Until a moment when the little thing gets trapped by a Vaal contraption specifically catching such phase space creatures with a soul.

You save him and pull him into your reality only to learn that he is one of the first children, an Urchin living off small gains here and there.

As you seem to be a sane exile and quite powerful, he decides to be adopted by you and help with some tedious item collection that you've done thousands of times already, for a little fee :)



Meet Triw of the First Children, lost alone in time and space after the cataclysm.


I'll let images talk. Its a crude mockup of possible functionality.
In a nutshell - auto-loot feature that still requires you to pick up loot yourself until you've picked enough (progressed Triw`s ability to now pick stacked decks for you).

Depending on loot you want to target farm, you can configure him (did i mention stacked deck runs?)




Potential endgame result:





Assuming you have done the questline for this NPC - you can configure his autoloot preferences in the hideout or disable him completely.

He only appears while you are playing alone and not in a party.

The story about urchin Wirt (i mean Triw) is just my creative expressive freedom, it could be anything really.
Discuss ideas, not people.
Last edited by Henide#3803 on May 9, 2026, 6:05:24 PM
Last bumped on May 22, 2026, 10:33:23 AM
I applaud the effort and creativity in your attempt to deal with an aspect of this game that is abysmally designed and completely unfun to deal with, loot spam, time wasted clicking dropped items, useless drops, limited inventory space, the need to repeatedly update your loot filter as you progress, etc.

Would be surprised to see it implemented when they could have at any point so far just tackled the problem at the root and adjusted the drop rates/loot spam.

This game and this company don't deserve customers this devoted and helpful.
I understand developers are just busy and maybe have tunnel vision. So some fresh eyes on the side can spark some ideas.

The OP proposal might be deemed too OP, ok, well, even limiting auto pickup to just one item type would already help users themselves to fix some of the UX.

It indeed is fun to pick up those div orbs yourself, but its really not fun to pick up some things that drop often but in small numbers (like stacked decks), i've used this example too often, i simply have trauma, because i enjoy farming and revealing them, but my wrist (and my mouse) hates them.
Discuss ideas, not people.
"
Henide#3803 wrote:
but its really not fun to pick up some things that drop often but in small numbers (like stacked decks), i've used this example too often, i simply have trauma, because i enjoy farming and revealing them, but my wrist (and my mouse) hates them.


Oh you will definitely love those 100+ new runes
Well, 100 new rune TYPES is fine, its completely different from collecting 1000 stacked decks 1 by 1, it gets boring because you know what you are picking up the 1001th and the 1345th time.

For some reason i have no issue with picking up scarabs (with a strict filter ofc). Scarabs are fun, they are a pretty collection of things that each do something different and on trade league can be very valuable.

The suggestion is specifically about:
- not really removing manual picking up of items, that friction is still there;
- however once youve picked up 1000 aug orbs, you can now choose to pick them up manually a bit less;
- repeat for other currency types that you'd pick thousand times manually


just that.
Discuss ideas, not people.
Last edited by Henide#3803 on May 18, 2026, 3:03:11 AM

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