Patch 0.5 Can't Save POE2 if Known Serious Problems Not Be Solved
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1. team loot
2. dodge roll & blink & sprint mess 3. Aziri's Temple Last edited by InterfaceBoy#4817 on May 9, 2026, 3:48:41 PM Last bumped on May 12, 2026, 9:50:36 AM
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Agreed. And:
4. Infinite Atlas |
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atziri temple fixed
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" you just forgot: broken thresholds gimmick armor random oneshots visual clutter fps drops 70% of unplayable skills because of wierd mechanic or overnerf (glacial bolt, hailstorm rounds, Perfect Strike, Solar Orb, Spearfield and etc) [img]https://i.ibb.co/HDhPxJkY/GGG.png[/img] Last edited by ShaDarkLord#6528 on May 11, 2026, 4:51:49 PM
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Temple has already been addressed and they spoke exactly to how you can't build snakes anymore, as well as it being adjusted more if needed.
Dodge roll and sprint feel fine to me and I enjoy the game much more with sprint added into it. I can't speak to blink much, as I haven't done many builds where I wanted to utilize it. Team loot is also not out of balance. If you look at the numbers, which many streamers and videos on Youtube cover, you ultimately make more running solo, than you do running in a group. It's just a misconception that many players have for some reason. Hopefully they make dodge/roll + sprint feel better for you, as I know some don't like it at all. The others have at least been addressed so far though, which hopefully will help. Good luck on launch! |
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14. obnoxious loot spam, limited inventory space, meaningless drops and time
wasted managing clutter 15. Visual clutter 16. Ailments and DoTs tied to hit damage, 17. Group loot mechanics, leaching incentives, enabling of anti social loot stealing that acts as a barrier to engaging in group play 18. Ascendency imbalances 19. Skills, playstyles made obsolete by continued devolution into one shot screen wipe gameplay (See Ailments, DoTs) 20. Defensive imbalances 21. Funneling of all builds into crit chance/damage 22. Existence of Headhunter Belt, trivialization of content and invalidation of build choices 23. Lack of GGG engagement in feedback and bug forums 24. Obnoxious, tedious, convoluted, boring RNG crafting mechanics I'll add more later... or not. |
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" So you clearly don’t know how Blink works. Let me explain. You can’t sprint while Blink is on cooldown. So if you want to sprint, you first have to use Blink, and only then you can sprint. The problem is that you start sprinting immediately after Blink, with all the downsides attached. Any collision after Blink gives you a light stun. Any projectile that hits you after Blink gives you a heavy stun. So your gameplay turns into a “drunk dad simulator” — you stumble around like someone who got so wasted he can fall over while walking through an empty corridor. It's litteraly unplayable without 3rd party tweaks and macroses. The loot discussion is missing a big part of the picture. Streamers usually won’t show you what they actually doing: party abuse with bots and multiple screens. But even without going into that, there are legal ways to abuse party loot - you can use controllers on one PC with the hot-seat system: one character acts as a rarity bot, while the other is your main. I've tested party loot in Perfect Temples and collected loot data. Each extra character adds about x1.2-1.5 loot increase. At the same time, there is no real “double difficulty” and no serious slowdown. Solo temple: around 75 divines. Full party temple: around 240 divines. And with geared characters, the full-party run only takes about two minutes longer. [img]https://i.ibb.co/HDhPxJkY/GGG.png[/img] Last edited by ShaDarkLord#6528 on May 12, 2026, 9:48:22 AM
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Blink has not been fixed? I think this is an intentional nerf.
Also, campaign length, all areas are unnecessarily big. A tutorial shouldn't be 20h long. |
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" nope, still issues even after 2 leagues [img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
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" The forum warriors of Jonathan’s vision will bury you alive for calling their precious acts “tutorials.” [img]https://i.ibb.co/HDhPxJkY/GGG.png[/img]
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