You have turned the Epitome of Melee Strength Stacking into a Projectile archetype...
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Whoever borked that unique is either out of touch or (respectfully :wink: mods :wink:) clueless
Brutus Lead is the epitome of the unga bunga melee strength character who focuses on strengh, not dex, not int, just strength You made it cast projectiles... why... just why... With GGG it's always: 1 step forward, 2 steps backward Why do you not know how to design good melee archetype? Last bumped on May 10, 2026, 6:14:34 AM
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They no longer have people who know how to make and balance melee anything, so they've retconned Brutus into a caster zombie who can't be injured or deal damage. They haven't released swords yet because they're still working on the ammo.
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Melee works only in games with few enemies and good tactical combat. But POE and even POE 2 don't have that. That's not only POE problem, but the problem of all modern arpgs where melee are close combat casters exploding screens of enemies.
People waiting for axes and swords are funny. It's as if these will be different from what we have now. But they won't. Swing your sword to explode 5 screens around you - that's how it will be. Last edited by Azimuthus#1135 on May 9, 2026, 8:11:45 AM
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the combat in this game is dead. just accept it, uninstall and move on. you keep playing you will be pulled into the grind of orbs, runes, and the new bullshits.
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" so you want the game to just give you the orbs easily without trying hard ? even soulslike games got grind aspect. ???? Last edited by cipski007#7048 on May 9, 2026, 9:40:37 AM
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" i mean sure you are right, but being melee you still gotta get close and personal with the monster pack. and also those who waits for sowrds and axes is because they find it cool or perhaps thats what they like to see in their character. |
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" i want big tiddy mtx and they dont give |
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" it's all yours, keep defending keep playing keep spending money |
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" Swords are 100% going to have some sort of projectile mechanic |
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There is no melee in this game, never was, and there likely never will be. The 0.5 announcements make it look like they're not focused much on fundamental issues plaguing the gameplay design and it's doubtful that even if swords, axes, flails, or daggers are put into the game at some point in the years ahead that they'll be anything other than functionally projectile weapons.
Oneshot screen wipe zoom zoom game play is here to stay apparently. The gameplay formula is basically hit X minimum damage, covering Y amount of area per Z seconds to keep up with mob spawn rate = win. Close up melee combat with limited area of effect does not work for this, and so what we see is melee attacks like stormwave that are just projectile attacks with different graphics, or zipping around with staggering palm etc which is really just an AoE spell that potentially puts you into a bad spot. If/when we see swords etc. they'll probably just have spark like screen spam skills that create 10 copies of your sword magically circling around you 20 feet out mindlessly weed whacking everything in your path. I guess you can slap on a Headhunter and spam any of the inferior true melee attack skills and still beat the game and call it a day if that feels like fun somehow. Last edited by Skutz123#5377 on May 9, 2026, 12:57:48 PM
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