Sprinting reduces Stun Threshold

Can we have some inherent mitigation method for sprint knockdowns, such as a portion of stun threshold. I'm full armour and health build and it's silly that some white mob hits me for 0 dmg but i fall over. Most of the time i wasnt even trying to sprint anyways.

Thx
Last bumped on May 10, 2026, 12:18:41 PM
+1 I can see why sprinting has a downside but yea, it can be real annoying...
+1
How about just removing the slow ass move speed? It's an artifact from when they planned to make the combat meaningful... like most of the combo based skills and their interactions.

That isn't how they ended up designing the game. Might as well remove sprint entirely, up base speec, and remove the stupid move speed debuff for wearing chest armor.

And let melee characters walk and attack at the same time, as people trained to fight would do naturally and train for.
I like the idea of a vulnerable, higher move speed. The idea of stun threshold mattering for something on tanky characters which otherwise have no need for it, is cool, though im fine with your other suggestions. about the chest move speed, it doesnt particularly bother me, but perhaps the slow is removed once you cross a proportional strength threshold (maybe 2x or 1.5x the armour's req).

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